Creepy tales for the dark nights: Ghost Stories of an Antiquary Volume 2

Ghost Stories of an Antiquary Volume 2,
M.R. James, adapted by Leah Moore, John Reppion, Al Davison, George Kambadais, Abigail Larson, Meghan Hetrick
SelfMadeHero

Autumn winds blow, shaking the remaining leaves off the trees, the temperature drops, and the nights stretch out towards the direction of winter, darkness falling earlier every night – the ideal time to curl up indoors, preferably by the fireside, and read a damned good ghost story. And few ghost stories are more classic than those of Montague Rhodes James a medievalist scholar of some academic renown, but best remembered today as one of the all-time great tellers of ghostly tales, many originally designed for him to read to friends and students by candlelight on Christmas Eve. They’ve been enormously influential, and adapted to other media across the last century, including two rather fine volumes adapted by Leah Moore and John Reppion, the second of which has just arrived from SelfMadeHero.

There are four tales here, each illustrated by a different artist. Number 13 by George Kambadais, Count Magnus by Abigail Larson, Oh, Whistle and I’ll Come To You, My Lad, by Al Davison and The Treasure of Abbot Thomas by Meghan Hetrick. M R James was a master of crafting short, unsettling stories, and these are just the right length to establish the story and, just as important for a James tale, the atmosphere. Because James, as with Poe, it’s as much about that atmosphere, from the seemingly mundane to the first inkling that something isn’t quite right, then that slow building sense of unease that grows into dread then fear as those hints of movement in the shadows manifest.

The Number 13 plays on the Western tradition of that number being considered unlucky – many hotels, for example, will avoid naming a room or floor with it and go from 12 to 14, and that’s the case here, where our visitor, exploring some local Scandinavian history returns to his hotel room one evening, and find it odd that he hadn’t noticed room 13 just next to his own when he had passed it during the day. Gazing idly out of the room window as he smokes, he notices the room light casting the shadow of himself and his window on the nearby building – and that of his neighbour, in room 13, also standing at his window. Except next morning, there is no room 13… Kambadais’ art does a terrific job of slowly stretching the everyday normality of a regular hotel into something…other…wrong… threatening, nice and subtle to begin with (astonishing how uneasy just a door can make you…) and then changes in shadows and colour and… Well, read it to find out, I’m not going to blow it here!

And that is the down side of short horror tales – personally I think the shortform story particularly suits horror, but in a review it does present certain problems, most pointedly that you can’t say too much without risking a spoiler. So I’m trying to be very careful here, and talk more about the art and the atmosphere than the narrative of the four tales here. Larson’s Count Magnus (one of James’ more famous creations) has a more stylised art, the depiction of the eponymous count glimpsed in an oil painting long, angular, distinctive, the panels set in an ancient Swedish churchyard and crypts conjures up a feeling of confinement and claustraphobia, while the colouring by Al Davison is simply gorgeous, adding much to Larson’s art on the Count (a scene with the multiple colours from the sunlight streaming through a stained glass window into the church is beautifully done, or a single beam of light into an old tomb).

Davison takes on the main art duties in the next story, an old, old favourite of mine, Oh, Whistle and I’ll Come To You, My Lad, which I’m sure is a favourite with many others too, not least for the classic 1960s TV adaptation of this superbly creepy story. Again we go from the mundane, almost boringly normal – starting with a bunch of middle-aged Oxbridge dons chatting over dinner about their holiday plans – to the slowly building sense of unease, the art style and the colour palette shifting from a well-lit, realistic depiction to a cold, icy blue, night-time view of shifting shadows and strange, distorted figures and that horrible feeling that there is something there, right there, in your room close to you, something that should not be there.

Red Thorn artist Meghan Hetrick completes this volume with The Treasure of Abbot Thomas. This starts out like a conventional adventure story, our protagonist following a well-worn path of those before him who have tried to find the secret key that reveals where a fabled treasure has been hidden, a treasure most now consider to be just an old folk tale. And like any great adventure hero our clever chap stumbles across a clue no-one else has, that puts them on the trail. And that’s where this starts to diverge from an Indiana Jones or National Treasure type adventure of clues and hidden doorways and secrets concealed and uncovered, because, after all, this is an M R James story, and this rapidly goes from high adventure to something far more disturbing, almost Lovecraftian-level disturbing. The scenes of preparation and discovery take in bright, sunlit villages, grand houses with beautiful stained-glass windows, in stark contrast to the scenes where they start to uncover secret areas, panels depicting them descending spiral stones of an old well, lit only by the flickering lamp, linger in the mind after the story is finished.

In fact all of these stories linger in the mind, especially if, as I did, you read them as they – and the originals – should best be read: on a dark, autumn night, by the fireside, happily lost in the slowly-building atmosphere of fear and dread each tale crafts so perfectly, until you suddenly start back to yourself when the wind howls down your chimney and for just a moment you feel a stab of fear, the creeping fingers of the stories still stirring your perceptions, until you realise that sound in the chimney was just the wind, that the blinds only rattled because you forgot to close the window and the breeze is shaking them. Or wait, you did close that window earlier, didn’t you, and it was just a sudden breeze that blew out the candle, wasn’t it?….

This review was originally penned for the Forbidden Planet Blog

Leah and John

I’ve posted my first author interview of 2007 over on the FPI blog, chatting again with Leah Moore and John Reppion, principally about their upcoming work but the subjects also range across using zombies to do your Christmas shopping and comics writers as guest on reality shows like Strictly Come Dancing (we aim for a diverse approach, you know). John and Leah’s recent handiwork (alongside Shane Oakley and Leah’s dad, a certain Alan Moore) can be enjoyed in Albion, which just hit the shelves a couple of weeks ago (and ended up being a present to myself). Albion is a very clever reworking of classic British comics characters from yesteryear, such as the Steel Claw and the Spider.

You don’t need to be too familiar with the characters – most of them are well before my time and the little of them I have read was in old reprints in the back of modern comics annual as a kid – to get into this; it takes a basic premise that all of these old characters, largely forgotten today (as they are in real life) turn out to have actually existed but have all been kidnapped by a nervous government who has locked them all up (the superheroes and the villains both) in a remote, secret prison in a Scottish castle. As an overbearing American officer visits and criticises the Brit approach for not being like the American one (just as UK comics characters were quite different from American – far odder and weirder) events are coming to a head.

The book is damned clever, one of those works you will need to go back and re-read several times, spotting more characters as you do so. It also creates some interesting analogies to current political events, not least holding people without evidence or trials simply because they are different and you are scared of them. And it has Robot Archie in it! Highly recommended, this is a graphic novel that you will come back to again and again.