Director: Richard Raaphorst
Starring: Karel Roden, Joshua Sasse, Robert Gwilym, Alexander Mercury, Luke Newberry, Hon Ping Tang
I’ve just enjoyed my annual week off going round an enjoyably diverse series of movies at the Edinburgh International Film Festival; of course some of those films I caught just happen to fall into the genres we cover on here, so I thought following last week’s review of the very unusual Iranian SF flick Taboor I’d share another interesting genre flick I saw, one I couldn’t resist, not with a title like this: Frankenstein’s Army.
World War Two rages, and a forward scout unit of weary, wary Russian soldiers is advancing cautiously, searching out German positions. Unusually this advance unit has had a film unit attached to them (so yes, you guessed it, we’re in ‘found footage’ territory, although don’t despair, this is actually pretty damned good fun), for recording and propaganda purposes allegedly (they may not be mad on the idea, but the grizzled combat veterans of the Soviet Army know better than to question orders from above in Stalin’s Russia). Their commander is growing concerned at their lack of radio contact with any other Soviet units in some days as they push forward. When they do finally receive a signal it is short, a desperate plea from another Soviet unit in dire trouble, and their coordinates, before the lose the radio signals again. They are wary – this doesn’t sound like a unit that should be as far forward as their scouting group, and why is it that again they cannot pick up any signals? None the less, comrades may be in trouble so they have to investigate, and soon come across a deserted village and semi ruined buildings – and fresh graves. Open fresh graves with emptied coffins…
Exploring the buildings they are surprised to find the interiors are less like any farm or village buildings and more reminiscent of factories. Still puzzling over where everyone went to and why these rural buildings seem to have been refitted as some sort of industrial units they are attacked and take their first casualties. Their vicious enemy attacks suddenly, the familiar Nazi swastika is visible, but these are no ordinary Wermacht troops. In fact they don’t even seem entirely human…
We soon discover our cameraman is not working for the propaganda unit, he is actually under top secret orders from the very top, and the unit must help him with it (and they are none too subtly reminded these orders come from Comrade Stalin himself and they know where all of the soldier’s families live… It’s not just the Nazis Russian soldiers have to worry about in this time, it’s also their own leaders). Soviet intelligence has become aware of an unusual advance weapons project the Nazis have, but this isn’t some engineering wonder like the V2 Rocket, this is all the work of one man, a certain Baron Frankenstein. And while he uses machinery just like Von Braun does for his ‘wonder weapons’, the Baron, of course, also uses human body parts. The reason for the desecrated, emptied graves nearby becomes clear, and soon the men are plunged into a hideous struggle with inhuman creatures, part human, party machine and the chances of them surviving, let alone capturing or killing the elusive Baron, seem to be diminishing rapidly in a series of nightmarish skirmishes.
I’m not going to say anything more of the story here for fear of spoiling it, but it is a very satisfying slice of sci-fi/horror, going from the open fields of war (open but eternally dangerous) to the closed, claustrophobic underground chambers of the Baron’s lair, enclosed and full of danger and grotesque horrors. The dark corridors and first person perspective of the cameraman’s footage (he keeps recording even after his real mission is revealed) combine to give an almost video game, first person shooter kind of feel to some scenes as the soldiers are pursued by the Baron’s monstrous creations through the decaying, dark, underground halls and corridors. The creatures themselves are a marvelous addition to the history of imaginative creatures in the genre, literally stitched together from pieces of Nazi corpses and then united with pieces of machinery, which gives a sort of steampunk/dieselpunk feel to them and which also reminded me (in the good way) of running around the remarkable sets and encountering the bizarre part human, part machine beings in Bioshock.
The Film Festival had the good sense to schedule this UK premiere of Frankenstein’s Army as a late night movie and that suits it perfectly – it is an ideal slice of late night genre movie, best viewed after a couple of drinks, by turns scary and horrific (some scenes in the Baron’s house of horrors are like an explosion in a charnel house) and yet also delightfully over the top in places, knowingly so, tipping a nod and a wink to the hardcore fans in a way that makes it clear the makers are fans of the genre themselves. It really is an ideal late night genre flick, the combination of action, horror and dark comedy, and the inventive creature designs seem destined to become cult faves. Sadly in the UK you’ll need to keep an eye out for screenings at film festivals as there’s no word on a UK general release yet, although the makers tell me that they are concentrating on an American release for now, with screenings in select cities and also video on demand at the end of July in the US market. Hopefully it won’t be too long before it gets a proper UK release too. Meantime keep up with the film’s release progress via Twitter and Facebook.