Coffin Hill #1
Caitlin Kittredge, Inaki Miranda
“The Coffins brought nothing but blood and misery to everything we touched.”
Coffin Hill is another of the raft of new Vertigo titles launched this autumn, and as with the first issue of Hinterkind (reviewed here) it is an “extra-sized” issue, which seems to me a good idea for a first issue where you have to pack in introducing the characters, some set-up and background etc in addition to getting on with telling your story. It also continues the strategy of approaching successful novelists to write comics for Vertigo (artist Inaki had previously worked on Fairest: Hidden Kingdom for Vertigo with novelist and Arthur C Clarke award winner Lauren Beukes, reviewed here).
Caitlin is especially known for her dark, urban fantasy and strong female characters, and this serves Coffin Hill very well, I think. This opening issue starts in Boston in the present day, a serial killer caught by a rookie cop, Eve Coffin. We don’t stay in the present for too long though – after leaving the celebration party for her collar quite early and clearly upset Eve goes home and walks into a major domestic disturbance. And by major I mean her flat-mate ahving a gun pointed at her by her drug-peddling psycho boyfriend… The gun goes off, Eve takes the hit and is rushed to hospital. As surgeons battle to save her life fractured memories of her earlier life slash across the page jaggedly, Inaki using a central scene of her on the operating table surrounded by these broken shards as his layout, the art cleverly suggesting the damage and turmoil in her injured brain.
And then we’re back ten years previously to Coffin Hill, Massachusetts, the Coffin family manor – proper New World Old Money – Caitlin describes them as “the holy trinity of New England royaltyL old blood, old money, old secrets” which beautifully sums the family and its history in the area up. Oh, and of course they are cursed. Their scheming, decadent lives have produced all manner of secrets, and part of that seems to be linked to witchcraft and dark magics, the woods by their estate brooding and haunted, known in local lore as a place not to go, a place where bad things happen even centuries after the Salem witch trials, the dark atmosphere hangs over it, poisoning the area and the family.
And it’s this dark legacy that attracts Eve, purloining a forbidden old tome from a study in the family manor while an extravagant party takes place and the wealthy bicker and argue and intrigue while wearing false razor-blade smiles at their societal gathering. Meeting her Gothy friends in the dark woods it seems young Eve is determined to do more than play at being dark, she and her friends plan a ceremony, and it’s becoming clear that something she did during these events is what has haunted and changed her all the way to the present day ‘hero’ cop life she leads in Boston. It’s an intriguing, nicely dark and disturbing opening issue that leaves me wanting to learn more about this secret history and the effects it has had on that decade of Eve’s life that we haven’t seen yet. Caitlin creates an interesting lead in Eve, from the damaged, haunted, older woman we see as a police officer in Boston now to the rebellious rich daughter doing what she wants to annoy equally spoiled parents and flirting with something she doesn’t fully understand.
Inaki’s art moves from dark, grayed tones for the present day urban police setting to brighter, clearer images of the richly dressed socialites of Coffin manor or the alluring, sexy (but not sleazily so) young Eve and her friends, while over it all there hangs a dark pall, like something from the House of Usher or other works by Poe. Intriguing, I will be picking up issue 2.
This review was originally penned for the Forbidden Planet Blog