Reviews: Zenith, Phase One

Zenith Phase One Hardcover,

Grant Morrison, Steve Yeowell,

Rebellion/2000 AD

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I hadn’t realised the scale of their plans… Millions of worlds, moving towards alignment… The war that never ends… The Omnihedron… Oh, we’re so small… so…

Grant Morrison and Steve Yeowell’s Zenith – a rare superhero outing for UK science fiction stalwart 2000 AD – must be one of the most requested reprint titles we’ve been asked for over the years. When will it be reprinted and collected? Finally after a lot of behind the scenes problems (which we won’t go into here, it could fill a whole article on its own) the first of a much-anticipated series of reprints arrives, in a nice hardback edition that resembles the quality bande dessinee of the Franco-Belgian comics market. 2000 AD has a proud history of nurturing new comics talent, and in the mid 1980s they were making a point of giving new series and creators more space, with one of those series turning out to be Zenith. Morrison, of course, has been working away for several years by this point (starting with work in Near Myths in the mid 70s, a collaborative comics work which included early Bryan Talbot work and which came out of the old Edinburgh Science Fiction Bookshop, which would later become Forbidden Planet), but this was one of his major breaks and proved to be a huge hit with the readers.

We open with a flashback to the closing days of World War Two, but this is an alternate history, the final battles taking place in 1944, not ‘45. The Nazis have developed their ‘ubermensch’, a superpowered being, Masterman, but the British, with the help of German scientists who defected to the Allies, develop their own version, Maximan, and the story begins with these two colossally powerful beings in a fight to the death in the bombed-out ruins of Berlin. A fight Maximan is losing to the Nazi creature, who is, it is hinted, more than just a product of science, he is part of a greater scheme involving the ‘Many-Angled Ones’, beings of vast, cold intellect that live among other dimensions and, like Lovecraft’s elder gods, seek to seep into our world, influence and then rule it. But before he can deliver the coup de grace an American bomber, carrying the first operational atomic bomb, delivers its deadly cargo, obliterating the city and both superbeings…

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In the 1980s we meet Zenith, one of the few superpowered beings in the world after an international ban on superbeing research – he is the offspring of parents who were part of Cloud 9, a British superteam of the 1960s, developed using the original wartime research, designed to be heroic, patriotic, unquestioning super-soldiers like Maximan. But this was the 60s and like many young people of the time Cloud 9 rebelled, tuned in, dropped out, refused to wear uniforms, to follow any order they didn’t agree with. By the 80s most are gone, some killed, some vanished mysteriously (including Zenith’s own parents) and the remainder have lost their powers over the years. Zenith is no heroic figure either, using his abilities in a purely selfish manner, a very 1980s creature, out for number one, only interested in himself and his pop career and celebrity status.

Until Ruby Fox enters his life; one of the Cloud 9 survivors, now working as a journalist, seemingly now without her powers. But when a secret society resurrects a stored twin of the Nazi Masterman and he attacks her, she finds in extremis that she can still use her powers (allowing her to direct electricity) to fight him long enough to escape and seek Zenith. The petulant, spoiled 80s brat doesn’t really believe her, much less want to help her, but is persuaded when she offers to tell him what happened to his parents if he does. Together they seek out The Red Dragon, a Welsh member of Cloud 9, but the Red Dragon is now plain Siadwell, and he is constantly pickled, and Mandala, a Cloud 9 survivor with powerful mental abilities, who became a 60s transcendental hippy, but has now gone in the other direction and become a golden boy of Thatcher’s Tory government as MP Peter St John. St John refuses to believe them or help, but events may force him to change his mind, as the new Masterman appears on the streets of London…

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And I won’t go any further on the plot for fear of ruining it – I know a lot of readers will have encountered this story many years ago, but it will still be new to quite a few and I don’t want to spoil it. It is fascinating to look back at this decades on, especially in the light of later work as Morrison moved from fan-favourite at 2000 AD to being an international comics god. Many of the approaches and ideas behind Zenith would be developed and mutated into even more compellingly weird and wonderful shapes for his later work – with that handy beast Hindsight it is particularly interesting to look at Zenith again in light of what Morrison would do with series like the remarkable The Invisibles, for instance.

Not content to simply serve up superheroes even at that early stage in his career, Morrison creates alternate timelines and dimensions, hidden histories, Lovecraftian multi-dimensional beings (who are behind the whole creation of superbeings for their own dark agenda), a serious questioning of accepting authority unquestioningly (see where that dutiful approach got poor Maximan, after all) or taking it as read that the world is at it appears but instead delving behind the curtains of reality to show there is far more (shades of both Lovecraft and Moorcock and more), all ably assisted by Steve Yeowell who crafts some lovely, clear black and white art (although Brendan McCarthy worked on the early designs for the series), rendering a wide variety of scenes, from WWII battlefields to 1980s London to the innards of a hideous dimensional being with equal grace and style.

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In some ways this has remained a timeless tale of a young, hungry writer getting to let loose with some of the ideas that had been fermenting in his brain, getting to stretch himself and his concepts of not just what storytelling could be but what you could so with the comics medium, something Morrison has pretty much continued to do throughout his career, frequently altering, changing, mutating both his approach and what you can do with the paper-based artificial reality of a world of comics, and it is a pure pleasure to see him again here at that early phase of his career, letting loose with those ideas and developing them.

In other ways though there are a number of elements which remain very much of their time, remain very 1980s, from the spoiled, selfish me-me-me generation epitomised by Zenith to some serious digs not just at the age-old British establishment but specifically at Thatcher and her government (one of the returned Many-Angled Ones seeing the former hippy turned right-wing Tory MP Peter St John remarks to him casually oh yes, we have many allies among you, inferring just how far some on the right would go for power). Those elements are still amusing to those of us old enough to remember the era, they probably don’t mean as much to younger readers encountering this for the first time. But those are only minor elements of the tale, and all tales will have some reflection of the era that shaped them, after all.

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But the main story and concepts remain powerful and compelling, and while superbeings behaving badly or the idea of WWII era super-soldiers is not new, Morrison created a very British, cynical, take on superheroes and what it would be like if they actually existed, and fused this superhero and science fiction approach with horror elements to create something remarkable and magnificent (and sometimes some nice humorous observations – such as how do you get from A to B when you fly? Just having the power to fly doesn’t mean you know where you are going in the air, something I’d never thought of about superheroes till Morrison cheekily worked it in, and when you see it you think of course, why didn’t I think of that before??). A fascinating work in its own right, a ‘lost’ classic of Brit comics now finally available again and an essential part of Morrison’s considerable oeuvre that you have to have on your shelves. Welcome home, Zenith.

this review was originally penned for the Forbidden Planet blog

Review: Wild’s End #1 – Wind in the Willows meets War of the Worlds

Wild’s End #1
Dan Abnett, Ian Culbard
Boom! Studios

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When I see Dan Abnett and Ian Culbard’s names on a new comic, frankly even before I know what it is about, that’s sufficient to make me want to take a look. Add in the fact that we have an anthropomorphic fantasy take on one of the first great classics of science fiction, HG Wells’ War of the Worlds (with a touch of the Archers thrown in for good measure) and you have my undivided reading attention!

We open under a clear night sky in the countryside, away from street lights, a great glowing, indigo firmament specked with sparking stars and a great moon, whose silvery glow lights the way home for Fawkes (a fox person) and his drouthy companion Bodie (a weasel), good naturedly arguing over their bottle of booze as, from the looks of it, they are walking home from a good evening’s poaching. Until they are stopped in their tracks by the sight of an astonishingly bright shooting star describing a great, flaming arc across that wonderful fairy tale night sky. Before they can even wish upon that falling star – still marvelling at how bright it was – the sound of its impact reaches them and they realise it didn’t just burn across the nocturnal heavens, it’s crashed to earth, not far from their quaint little village. Excitedly Fawkes starts out for the site, followed grudgingly by Bodie.

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The clear day after the night before and all is peaceful and as it should be in Lower Crowchurch; Mr Slipway (a dog) is very carefully painting his new home, a very traditional thatched cottage, about as picture postcard rural England as you can imagine, having just moved to the village, retiring from a life in the Navy. Two of his new neighbours, Gilbert Arrant and Peter Minks, stop to greet him in a friendly manner, although it is also clear that covertly Arrant (a pillar of the village and, one suspects, the type who likes to know the inside scoop on everyone else’s business) and Minks (a local journalist) are trying to pick away and see what they can find out about Slipway’s past. They invite him to join them in the pub later as the village fete is coming up and a group are meeting to discuss who will do what (although it is fairly apparent this is almost a formality as the same people do the same things each year in this little hamlet – tradition, charming or stultifying, delete as is your taste for such things).

And it’s during this rural chat that Fawkes makes his re-appearance, dishevelled and rambling and ranting about a dangerous light they found in the woods, a light which is deadly. But as a known drunk and poacher none believe him, except Slipway who comments “I’ve seen enough young men gripped in terror to know what genuine fear looks like” and he decides to investigate. But they may be late in checking the veracity of the errant Fawkes’ tale, someone, or something may be starting to investigate their little, peaceful domicile too…

This is a charming piece of work, a sort of blending of Wind in the Willows with HG Wells, and I found the idyllic, rural setting was enhanced by having anthropomorphic animal-people as the characters – they combine, with Culbard’s beautiful artwork, to create that fantasy, picture-postcard view of the idealised countryside English village that probably never really existed quite like that even before the modern world rudely pushed its way in, and yet it’s an image we all know and frequently have great affection for (perhaps not where many of us would choose to live, but certainly to take a peaceful sojourn in). This is only a first issue (of six), but already we’re introduced to several main characters and between Abnett’s dialogue and Culbard’s artwork their characteristics are pretty well established in the reader’s mind.

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I found Culbard’s approach to depicting Slipway especially effective, not just the way he delineates the facial features, but the angle and pose of the character speaks silently of his mysterious past that Arrant would like to tease out of him, a man who has seen much, done much, some of it, one suspects, the sort of tasks he doesn’t want to dwell on, while his depiction of Arrant is again wonderfully spot-on, the oh so friendly, fine chap who is actually the village gossip and always using his bonhomie to dig out everyone’s secrets and ensure his own place in the local society. Naturally they bring to mind other prominent anthropomorphic characters, such as Bryan Talbot’s Grandville cast, but these creations stand on their own and any comparisons I might make from Wild’s End to Grandville are entirely complimentary. That so much of their character comes through simply from the art is a testament to Culbard’s ability. Matching that with Abnett’s script and dialogue and you have something wonderful. Much recommended.

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(I can’t resist including this image of Culbard’s map of the village and surrounding countryside – as a friend commented during the recent Edinburgh Book Festival, there’s always something delightful about a map with your fantasy tales, and he’s right, there is)

This review was originally posted on the Forbidden Planet Blog

Review: Kleist’s The Boxer

The Boxer,

Reinhard Kleist,

SelfMadeHero

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One day, I’ll tell you everything.

Hertzko (later anglicised to ‘Harry’) Haft tells his son these words in the bright Florida sunshine of Miami in 1963. But it would be decades before his son actually found out why his father insisted he accompany him on this Florida road trip and what it was he wanted to tell him but simply couldn’t. That promise to tell his son everything circles The Boxer, the latest work by Reinhard Kleist, one of the brightest stars on the German comics scene. Kleist first came to our attention with his remarkable graphic biography of Johnny Cash, which was the first European comics work SelfMadeHero translated and republished in English (thankfully the first of a number of excellent foreign language works they have brought to English language readers). If, like me, you really dislike boxing, don’t be put off by the title and the pugilistic pose on the cover – yes, there is boxing in here, but in truth that sport isn’t really what the book is about, despite the title. This is a story about survival against the odds, from wartime, Nazi-occupied Poland to the nightmare of the death camps to reaching America after the war and finding that yes, you can make it there, but it too is full of tricksters and scammers and people out to make a buck out of you.

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Part of what makes The Boxer so fascinating is that Kleist, bravely in my opinion, has chosen a pretty unsympathetic subject for his later graphical biography. Harry is really not a very likeable character, even as a young lad in Poland, he’s aggressive, loud, quick to anger, quick to resort to force. Sure, life is tough in their village, especially for Jews (even before the Nazi occupation, as Maus documented years ago, there was a lot of anti-Semitism there already), but although it is tough going Harry seems to take it worse than his siblings, the chip on his shoulder is large, right from the start, and in truth he never really shakes it, even when he settles in America years later, beating all the odds that saw so many millions die horribly, reduced to ash and leftover personal effects.

But this nature is also part of what drives Harry, that makes him survive – of course there is luck in this too, why one man is picked and not others for one detail or another in the camps, but he works hard, and he hardens himself still further to endure what will come because it is the only way he can even hope to make it out the other end of this hell. And for a while he is in hell, a hell even Satan would have shaken his head in despair over, a hell made by men who had become worse than any demons. Shave-headed, in the striped, thin prisoner uniform, he and others chosen for work rather than immeadite extermination are marched to the building housing the ovens to clear them out. It’s one of the most horrific scenes in the book, executed in very heavy sweeps of black ink as the horrified prisoners are shown the ovens, and what it is burning there, exiting the chimney as nothing more than black soot now – human beings. Even stoic Harry breaks at this point:

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We were lead to the building with the chimney that darkened the sky… I regretted being alive…”

But he does make it through – an SS guard takes a shine to him, and uses Harry’s natural talents to his own ends. Before being caught he and his brothers regularly smuggled black market goods and in exchange for better treatment and food this SS officer uses his services and makes himself a good bit of money on the side. And then comes the boxing match. Seen as a fighter Harry is supposed to fight a guard, a spectacle to entertain the SS men at the concentration camps. Except it isn’t a guard, it is an other prisoner, half-starved – a mirror of him if he hadn’t entered into this deal. And if he doesn’t fight the poor man he knows both can expect a pistol shot to the head, so he fights, and he hates himself for it, but he fights, he wins, he lives, he has to do it again and again… What will we do to survive, what price will we pay? This is no easy choice, no coward’s way out, this is another horror he has to endure.

After the war finding little sign of his family or the girl he was hoping to marry before the war he manages to flee to America by himself, to start a new life, and his boxing seems, as it has to generations of working class lads, to be a way out of the bottom of society, to make something of himself, stand out, be a man, earn both money and respect. But even here there are goons with guns and muscle and Harry, struggling to make a rep for himself and get those big fights that can make his career, finds it is all run by gangsters are cruel and lethal as those SS guards cheering the boxing in the camps. You take a dive when they say or your body will be found floating in the Hudson. Make a stand, make that name for yourself. But maybe also end up dead very quickly too… After enduring and surviving so much Harry has to ask himself what’s more important, making that career or making sure he lives…

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It’s a hard read – not just because of the subject matter like the death camps, which is horrific enough, but, as I said, with Harry not being terribly sympathetic as a character. But with what he goes through you still root for him. You wish he would open up a bit more, lose those rough edges which are surely holding him back from enjoying life more once he is free, but then again those are the parts of him which helped him survive… It’s also about a father’s inability to talk emotionally with his son – men historically not the best at that emotional truth thing, even with their own flesh and blood, and of course in that era it was even more unusual for a man to open up like that, even to his oldest son, not just because what he has to say is awful but because it simply wasn’t what men did. And the mystery of that Miami trip with his son? That you have to read for yourself, but suffice to say it offers up a serious emotional punch. Yes, it’s a hard read, but a very powerful and deeply moving one too, a remarkable work from one of the finest young talents coming out of the European comics scene right now.

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Reviews: art swallowed by the ice – Glacial Period

Glacial Period,

Nicolas De Crécy ,

NBM/Louvre Editions

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Nicolas De Crécy is one of the more fascinating – not to mention gifted – creators to emerge from the great Franco-Belgian comics scene in the last couple of decades, able to switch his styles seemingly effortlessly to suit different subjects, from biting satire in the trilogy which started with Léon la Came (in collaboration with the equally brilliant Sylvian Chomet, who would go on to become the acclaimed animation director of Belleville Rendezvous and The Illusionist) to end-of-the-world science fiction as we have here in Glacial Period, part of a series created in conjunction with the Louvre Museum in Paris.  First published in Europe back in 2005 it has recently been reprinted in English by NBM, and a very welcome return to print it is, with this single album (presented here in a slim hardback similar to many French bande-dessinee volumes) allowing De Crécy to express adventure, comedy and action all in one tale, accompanied by some beautiful and varied artwork.

The world is frozen, the snow and ice hold dominion over the sleeping land below, as they did several thousand years ago during the last Ice Age (which still leaves its marks on our landscape today). A party crosses the often featureless expanse of white – they are researchers from an enclave of surviving humans somewhere far to the south, exploring, seeking out a fabled lost metropolis, the humans accompanied by some rotund creatures who look like tubby dogs but can speak. In fact these are genetically modified dogs (with a little pig thrown in, hence the rotund appearance) and their sense of smell is  an invaluable tool for the expedition. One, Hulk (they are all named for what the researchers think are the names of ancient gods), has very refined nasal receptors (as he likes to tell everyone) which he can even use, via a Carbon-14 augmentation, to detect some of the history of found objects.

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The thing is, this earnest party of researchers on their noble quest knows almost nothing about the world before the great freeze. We see them discussing a venerated object to be taken back for serious scientific study, a mysterious logo of interlocking letters – hieroglyphs they want to learn the meaning of, little knowing it is merely the logo of a long-gone French football team… When a collapsing fissure reveals the mighty Louvre museum, emerging from beneath the snow, they enter and are astonished at the size of the place and the sheer volume of paintings. Except they don’t know what paintings are, much less why anyone would create them and hang them on walls. Or how a flat image can still convey a sense of depth. Shorn of all knowledge of pre-ice civilisation they attempt to understand our world through these pieces of art, swiftly coming to the conclusion we must have been illiterate but skilled at image making, hence all the paintings, and also, judging by the number of nudes, a rather salacious bunch of erotomaniacs, not to mention having some odd notions about femininity…

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I don’t understand … More images. And More lewd ones! And as if lewdness was always feminine. A lewdness in enslavement to men,” muses Juliette, the only woman on the team, observing large numbers of nude paintings and wondering about gender in that long-ago society.

In many ways this is broad comedy, as we watch the serious historian attempting to place some paintings into what he thinks is a chronological order so they can give them a rough history, of course getting it hopelessly wrong. Even the concept of an art gallery and museum is unknown to these researchers, able to find these remains of the previous human civilisation, but totally unequipped to comprehend the social, cultural and historical meanings contained within those works. Of course there is a serious point here, partly riffing on the old “I am Ozymandias, King of Kings, look upon my works ye mighty and despair” theme of how even the greatest grandeur will be lost in the face of the eternal march of time, but partly a comment, as much good SF is, on our own present era. We have spent centuries, especially since the 1700s, piecing together this history and customs and beliefs of those civilisations which predate us – ancient Greeks, Egypt, Babylon, Ur, Angkor Wat – from similar pieces of art, paintings on walls, sculpture, lost languages. And with great respect to generations of historians and archaeologists who spend careers painstakingly putting those clues together, there must be whole swathes where a person from that era would find our conclusions laughable. I found this especially intriguing, having just recently read Connie Willis’ Doomsday Book where a historian goes back in time to the 1300s and finds out how many solid conclusions they had reached on life back then were false. It’s a reminder to all seekers of knowledge to remember humility and the fact that, lacking important context, we may easily and often get it wrong.

Hulk, separated from the group, is the first to enter and finds himself by great walls within walls which any visitor to the great museum will recognise as the original walls when the Louvre was a fortress-palace, now buried inside the great gallery. A visual reminder of the passings of civilisations, as is a later, more comic sequence where some of the artefacts, now possessed of a sort of life (a la Night at the Museum) tell Hurk of the days when earnest, slim scholars came to gaze upon then, then much later (in our own time) the obese, jolly tourists gawking. Again satire from De Crécy, painfully on the nose, and once more riffing on how time changes everything. His art changes from delicately drawn scenes with the main characters to an almost cartoonish style for Hulk and the other modified, intelligent dogs, to a gloriously detailed, painted approach to depict those millennia of artworks gathered in the Louvre.

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At one point De Crécy touches on the war years and the evacuation of these treasures to the countryside to protect them from Nazi bombers, as if, one character comments, they were more important than people. Again De Crécy uses a double-edged sword, on the one hand berating the way we have been conditioned to place certain artworks on a pedestal for veneration, a value which is purely in our head, product of our culture (a culture, which the book reminds us, can vanish taking all the contextual meaning of that object with it), when it is people who are more important.

And yet at the same time those works of art are people, our collective soul of aesthetics, beauty and wonder without which any human society is dreadfully impoverished. We’ve made art for as long as we’ve been human, from paintings etched on cave walls by flickering firelight to these massive oil paintings dominating entire walls of the Louvre. Perhaps De Crécy is trying to remind us with his satirical approach not that these works lack importance, but it is we who give them that importance, so we shouldn’t simply accept being told by some authority this is a masterpiece to be worshipped, we choose, we think, consider, and in doing so we make the art part of us, as it should be. It’s a delightful satire on human civilisation, knowledge and art, both lacerating and venerating it, using the genre of science fiction and a future-set tale to comment on the present (and the way the present sees the past, which of course is what today’s present becomes in time too), and even veers into some highly enjoyable fantasy when Hulk comes in contact with some of those artistic treasures, who have their own opinions. Beautiful comics work and art talking about the importance and place of art, what’s not to love here?

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This review was originally penned for the Forbidden Planet Blog

To End All Wars

This month sees the publication of To End All Wars, a graphic anthology of twenty six tales by over fifty writers and artists from thirteen countries, all marking the centenary of the start of the First World War – the ‘war to end all wars’ – this year, edited by Jonathan Clode and John Stuart Clark (who cartoons under the pen-name Brick). With this centenary year, while there have been some good documentaries and personal histories we all feared there would also be those who overlook the mud, the blood, the millions slaughtered and mutilated in mind and body on a scale of warfare no-one could have imagined before… So the brief was for stories that would take in all sides, different fields of conflict and service, from the early U-Boats to the trenches to the nurses who travelled all the way to Russia to give aid to the animals who were used in the war. Linking all of them was a desire to avoid those monsters, jingoism and nationalism, which have fueled (and still fuel) so much bloodshed, to, as the poet said, show our contempt for “the old lie – dulce est decorum est, pro patri mori” (how sweet it is to die for one’s country). Yes, Mr Gove, with your ill-informed public views on history and the Great War, we are looking at you and your ilk…


(end papers by Bern Campbell)


(Between the Darkness by Patri Hanninen and Neil McClements)

The subjects are diverse, taking in all sorts of fields of conflict from the First World War and all sides, even the role of animals, and there’s a wonderfully satirical piece by Brick which imagines all the leaders of the nations in that war on trial at the Hague for their war crimes, being cross examined by the Good Soldier Svejk, but all are inspired in one way or another by actual characters or events.


(Above: Il Gatto by Stuart Richardssees a curious feline running between the lines in the Alpine war between the Austrian and Italian lines in the frozen mountains; below: Dead in the Water by Ian Douglas and SM shows the chill brutality of a new form of warfare, the U-Boat campaign, from above and below the cold, dark seas)

My own story is the only prose piece rather than comic, but Memorial to the Mothers boasts some gorgeous, touching illustrations by Kate Charlesworth (who recently created the art for Mary and Bryan Talbot’s superb Sally Heathcote, Suffragette), and it closes the collection. Memorial to the Mothers was inspired by one of my own photographs, which I took of an unusual war grave in Dalry Cemetery near Haymarket in Edinburgh, one which remembers a father and a son, both the same regiment, eerily both the same age at death, the father killed in the First World War, the son in the Second World War. I often wondered if the father consoled himself during his trials by thinking at least his wee boy, when he grew up, would never have to endure the mud, the blood, the screaming of young men dying on the wire in No Man’s Land, because how could anyone ever, ever think about starting another war after this slaughter of nations? And yet here is a memorial to both of them, the son killed only a couple of decades later in the war which came after the “war to end all wars…”

Brick had seen that photo after I had put a call out for contributors for the book over a year back, and he commented there was a story in there and perhaps I should think about doing one myself instead of just spreading the word about for contributors to try out. And looking at it I suddenly realised there was another casualty who wasn’t on this memorial, the mother and wife. And by extension all of those war memorials in counties all over the world which list the names of the fallen too, behind each of them a veriable regiment, a division, an entire corps of mothers, wounded in soul and spirit and heart, casualties as surely as their loved ones who were mown down on the battlefields. That gave me the angle I needed to tell a story, not so much of this sad father and son memorial, but for all the mothers of all the fallen, from that war and all others, and I poured as much emotion into it as I could, drawing, I suspect, without thinking, on my own ever-present sense of loss and grief and trying to channel it into empathy (something our world needs more of), for those legions of mothers, and Kate created some wonderful illustrations, from little items mothers keep, like baby boots, to some haunting images of the mothers left behind, with their loss etched into their hearts eternally, feeling the pain of loss of their young lads as surely as the maimed soldier feels phantom pain from a limb long since left in the mud of the battlefield. Hopefully readers find it as emotional.


(the father and son war grave in Dalry Cemetery, Edinburgh, which inspired my story Memorial to the Mothers)

To End All Wars is published this month in the UK by Soaring Penguin Press and money from each sale is going to help Medecins Sans Frontiers, who offer medical help in many countries, in war zones, disaster hit areas and more, and goodness knows they could use all the donations they can get to continue their work, so I hope that we raise some money for them and that readers find our stories interesting. Jonathan and Brick have accomplished a great feat in herding the cats that are numerous writers and artists (from many countries) to bring this book from idea to actual finished work, and I’m proud of the work of my fellow contributors and myself. We weren’t there, none are left now after the death of Harry Patch a couple of years ago, who served in that dreadful, industrial slaughter, but I think I can say we all approached this with a sense of respect and deep emotional empathy. And with the last veteran now gone to well-earned rest it is all the more important we remember, that we never allow politicians and others to glorify war, because that makes it far, far too easy to for those same so-called leaders – different century, but same sorts of people seemingly in charge, always, too quick to find excuses for war but themselves never in the line of fire, always other people’s sons and daughters, all too often sacrificed to propaganda and political or economic reasons, not the principles they tell the soldiers they are fighting for. Never trust the bastard who speaks of glory in war, never let a leader try to drag us into another conflict without questioning them (yes, Mr Blair, we mean you, you two-faced Judas with your blood-soaked hands).

On the BBC

To End All Wars, the World War One comics anthology I have a short story in, has a nice, big feature on the BBC site today, and yours truly’s contribution, alongside that of Kate Charlesworth who created the wonderful art for the story, is about two thirds of the way down the article. The book itself, edited by Jonathan Clode and and Stuart Clark (who cartoons under the pen-name Brick), is published by Soaring Penguin Press towards the end of this month (so I’ll have my copy in time to ‘casually’ tuck under my arm as I stroll around the Edinburgh International Book Festival in August, where I am chairing a couple of author talks again this year). Two pounds from the sale of each book will got to benefit Médecins Sans Frontières medical charity, so I hope folks will give it some support.

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The stories take in a large number of creators from different countries, with many tales inspired by real events or people and telling stories from all sides of that awful conflict which, even in this centenary year of it’s commencement, still echoes down to us, even after the last of the elderly veterans from that war have faded into history and gone to their rest, and takes in the war in the trenches, the seas, the mountains and the air, the humans and the animals who were used in the war effort, the front line and the home. I strongly suspect Michael Gove will not appreciate the sentiment of most of the stories and also suspect that most of my fellow contributors would be quite happy that he would hate it (I certainly would be). My own story is inspired by one of my photographs, of a war memorial in a cemetery just a few moments walk from my flat, a father and son war grave, the father killed in the Great War, his son in the fall of France in 1940. You can also read a special guest post by the editors talking about how the book came together over on the Forbidden Planet blog.

That’s Because You’re a Robot – Quantick & Kane’s fun, colourful ride

That’s Because You’re a Robot,

David Quantick, Shaky Kane

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I was intrigued to pick up this one-shot, partly because of the involvement of David Quantick, best known in the UK for his music and comedy writing, but I must be honest, mostly because of the art of Shaky Kane. The story in this one-off is light and simple, but fun – Jeff and Matt, two gung-ho American cops are partners, all ready to rock the world of law enforcement, except the pair of them keep making cock-up after cock-up. Then, right at the start, on the first page no less, their sergeant drops a bombshell on them – one of the duo is a robot. Unfortunately he doesn’t know which of them is robotic and which is the real human cop…

This leads to endless wrangling between the pair as they get assigned to different tasks (and make a mess of them), arguing between themselves over which is the real person, which the robotic fake, constantly pointing out behaviour that might prove robotic origins, until they get taken off their case and put on a stakeout. Which they then proceed to bungle as well. Or do they? Was there more going on here than they realised, were they – human and/or robot – really part of some larger scheme?

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To be honest it really doesn’t matter – the story is fairly silly, although I mean that in a positive way; it’s enjoyably silly stuff, gleefully taking common tropes from American cop shows and parodying them (and a bit of enjoyably silly is good for you as part of your reading diet). What really keeps your eyes moving over the pages is Kane’s artwork. I’ve loved Shaky Kane’s art since the Deadline and 2000 AD days, Looking at it here it is a wonderfully clear-edged display of movement and bright, primary colours, taking in, for my money, anyway, all sorts of elements, from 60s Marvel comics to parts that remind me (in the good way, not derivative way) of Brett Ewins and Brendan McCarthy, mixed with a vibrant Pop Art sensibility. It’s gorgeous, it’s pure fun, especially some of the larger splash pages or a cool double-page spread. Light, fast, fun and oh so damned good looking! Smile-inducing stuff.

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Reviews: Ordinary #1

Ordinary #1

Rob Williams, D’Israeli

Titan Comics

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We’ve mentioned Rob Williams and D’Israeli’s Ordinary on here a couple of times in the last few months, just before it started its run in the creator-owned slot the good folks at the Judge Dredd Megazine have (a very good thing to include) and then again more recently when Richard had to be secured with duct tape to stop him falling off his chair laughing while reading it in the Megazine. Now for those who didn’t get to see it in the Megazine there is a new format from Titan collecting Ordinary in the US style comics format, the first issue being out this week. And that’s a good thing, because this is clever, satirical and often so funny the sanctity of your pants may be in jeopardy (go to the loo before reading. And wash your hands afterwards).

Meet Michael Fisher, real two-time loser, a plumber living in Queens, NYC. He’s rubbish in his real life (estranged partner and child, often absent at work) and just a pathetic even in his own dreams. In fact we open with him telling us about his dream of dating Scarlet Johansson and how even in his own dreamscape she turns him down and he just accepts it. Waking to find he has already slept in late for his first job, Michael is about to ind his day escalating on the bad to worse scale. Barely out the house, running to his job, late already and he runs into the enormous local thugs he owes money to. And then as they ‘chat’ there’s a loud noise and something seems to be happening to an airliner overhead.

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Getting free and finally reaching his first job of the day, his partner is unhappy because while waiting on Michael he has had to endure listening to the life story of the old granny whose apartment they are working in. Exasperated, Brian stomps off to begin the plumbing work. And then, as Michael watches, the elderly lady stands up and suddenly she is younger. Then even younger – marvelling she glances down her own cleavage “how high they are!” she cries, delighted. Except she keeps getting younger and, well, there’s only so far you can go if your body suddenly ages backwards… Rushing through to Brian working on the toilet plumbing to tell him what happened he finds his workmate is now – how to put it? – a little different. Okay, a lot different. In fact Brian is now a giant bear.

It’s more than Michael can take, and when he runs out into the street and finds the entire world seems to be going crazy he does the only sane thing he can and goes into a bar for a stiff drink and fumbles some cigarettes from his pocket. When the barman tells him there is no smoking allowed inside, Michael points out the world is apparently ending, and the barman tacitly agrees that lighting up inside is probably not high on the list of world problems, not on this day. This also sets up the next scene where Brian has followed Michael to the pub, still in his bear form and sits down, orders a pint then asks him matter of fact “I’m a bear, aren’t I?” When Michael tells him he looks like an American Black Bear Brian tells him not to be so racist. Then looking at Michael’s ciggy he decides to bum a smoke, leading to what has to be one of the best lines I have read in any book or comic all week:

I would like to see a bear smoke a cigarette, I have to admit. Maybe that makes me a bad person.”

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Then when the news comes onto the bar’s TV it becomes rapidly clear that this isn’t a local NYC problem, this is global – everyone, everywhere, child, adult, saint or sinner, has suddenly found themselves gifted with some form of superpower or ability. And predictably the world goes nuts – imagine the entire population suddenly able to do something they want to using vast powers, imagine the chaos. Imagine the petty arguments that can now develop into shattered buildings and bodycounts. Or the simple shock and horror at finding yourself changed into something totally different. Some powers are awesome in their potential, others are wonderfully ironic (imagine the usual two-faced Janus of a political leader suddenly finding that his power is manifesting comics-style thought bubbles by his head, showing everyone what he is really thinking while he says something else in his speech. Brilliant and one of those conceits that could really only work so perfectly in the comics medium).

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Michael though? Nope, only person not to develop superpowers. So in real life and in his dream life he is a loser, now even in the new tomorrow of superpowers, still a loser. Except of course that may make him vital to working out what happened to everyone…

It’s a cracking read – clever story and some great characterisation between Rob’s script and D’Israeli’ artwork. And on the latter it probably won’t surprise any regular 2000 AD readers to know that D’Israeli has been reworking his style yet again, something he does quite often, finding a new style, palette and approach for different story subjects (and it is this quality that I think is one reason why he is one of our best artists, he has an almost Talbot-like quality to change styles to suit different characters and stories). The nature of the story allows him to go from doing realistic city street scenes to the surreal, from a bear fixing the toilet to a dragon flying over New York, or a giant stomping over the city with the characteristic NYC “Hey, I’m walking here!” refrain. He’s obviously having fun with this.

And there is some lovely attention to detail – right back in that early scene I mentioned at the start, as Michael leaves home but runs int0 the local loan sharks? There’s a kid in the background playing with a toy plane, just a little background detail. I noticed his plane seemed a different colour in the next panel but put that down to a change in lighting perspective or simply a colouring mistake. But nope, much later on we’ll see this kid interact with Michael and realise that tiny background details was one of the first bits of foreshadowing of what was about to happen. It’s just a small details, wouldn’t change the story really if you never noticed, but to me it shows the care and attention D’Israeli puts into his art and the pair have for shaping their narrative.

Clever, inventive, bloody funny and it is creator-owned, so do yourself a favour and enjoy a good read and at the same time support a couple of our top-flight creators with their own work. Win-win situation. Roll on, issue #2.

this review was originally penned for the Forbidden Planet Blog

Classic 50s comics Sci-Fi from EC – Jack Kamen’s Zero Hour

EC: Zero Hour and Other Stories by Jack Kamen,

Al Feldstein, William Gaines, Ray Bradbury, Jack Kamen

Fantagraphics

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EC Comics is a legendary name among comics readers, famed – sometimes infamous – for some of their works which would contribute to the baseless moral panic about comics corrupting the youth of America and the imposition of the comics code which neutered many potential stories. Of course the fact that the censor hated them means we loved them all the more! Fantagraphics has been publishing a handsome hardback series collecting some classic archive material from the iconic EC Comics stable (which has brought us other volumes such as Corpse on the Imjin, ‘Taint the Meat and others so far). This new collection features the work of the great Jack Kamen, who was introduced to iconic publisher William Gaines by the equally iconic Al Feldstein. EC published all sorts – romance, crime, science fiction, horror – and Kamen cut his comics teeth on the romance tales, soon becoming noted for his expressive, detailed style, the character he captured on the faces of his subjects and his depiction of beautiful women. It wasn’t long before he was mostly on the more fantastical subjects and 50s style sci-fi and horror by Kamen is what we have in this, the latest of Fantagraphics’ lovely EC library hardbacks, with stories by Gaines, Feldstein and a very young Ray Bradbury (surely not just one of the finest science fiction writers of all time, but one of the finest American writers in any genre).

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These are all very much short stories in the EC classic mould, only a few pages each, most often featuring a male and female character either sneakily plotting behind one another’s backs or frequently in cahoots to commit some act of illegality or immorality for their own selfish benefit. And like, say, Dahl’s Tales of the Unexpected, there is almost always some sort of sting in the tale here. A jealous, scheming wife is sure her husband is cheating on her, duping her with a robotic duplicate while the real version of him is off with another woman, in a story adapted from one of Bradbury’s Marionettes Inc tales (which also feature in his landmark short story collection The Illustrated Man) where a secretive company manufactures detailed robotic doppelgangers. A scientist creates a special process to freeze humans and animals for long-range space missions, and sees in it a chance to stowaway his attractive assistant, ready to defrost in the distant space colonies, far away from his wife, but of course something goes wrong.

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And that’s a recurring theme here – schemers come up with devious plans, husbands plan to cheat on wives, femme fatales (and what femme fatales or swooning love interests Kamen draws) plot to murder for money, revenge and love, sometimes, as in a couple of young lovers who yearn to be married but are too poor, good people are lead astray to do one seemingly clever crime, but every time something will happen, each time that sting in the tale and the moral reminder (hey, this is the 50s) that in the end crime doesn’t pay and that everyone will get their just deserts. There are some exceptions to this ‘house style’ though – a scientist finds a perfectly proportioned miniature woman in his lab, only a few inches tall and the lonely bachelor falls in love so heavily he uses a special potion to shrink himself to her size to live with her, but love has blinded him and there is a secret about her genesis he will learn too late. Or in another Bradbury adaptation, the titular Zero Hour, parents see all the kids in their neighbourhood playing a game together, borrowing items from the houses to construct something as they play a game invented by their imaginary friends – a game about invading the world sneakily, by using children. But it is just a harmless child’s game, isn’t it? Isn’t it….

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Throughout all of these short tales though Kamen’s artwork is gorgeous – the lurid, leering expression of the villainous man, the seductive and yet somehow simultaneously vicious glance of the scheming femme fatale, the wonderfully captured expressions of shock and surprise on faces as the dénouement is revealed to them, it is a pleasure to admire his craft. It’s very much of its time though – not just the style of storytelling, but of that early post-war society that it came from. The casual sexism in many stories will glare out at modern readers – in one tale where a group is asked to take turns working 24/7 on a science project the only woman in the group is asked by the gentlemen to go first and asks for the morning shift so she can have “time for shopping” in the afternoon. This is also an era of the nuclear family, the husband and wife roles very heavily defined (the woman is in the house if married or a seductive secretary or lab assistant if still single and young). And the science in the science fictional stories is often laughably silly to contemporary readers (to be honest it was probably pretty inaccurate even to any half decently informed reader of the time too), but that doesn’t really matter, it’s the stories and that wonderful 1950s artwork that are centre-stage here, and we can’t apply modern mores to stories crafted some sixty odd years ago.

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Enjoy them as period pieces, the stories as great fun shorts, the gender roles as a window into a vanished society (and reminder that while we may have a long way to go in gender parity yet, we have moved on an incredible amount since then, thank goodness), and most of all enjoy these mid 20th century classics for the glorious artwork, a style we really don’t see used much today, perhaps also very much of its time too, but still remarkable and a feast for the eyes. Besides, no real classic collection is complete without some EC works among it, and I think it’s fair to say it was these kinds of stories which inspired the (still running today) Future Shocks shorts in 2000 AD, short tales with a twist, which have been the launching pad for so many now famous creators. The EC Legacy isn’t just in historic archive delights like this, it’s still there, influencing writers and artists…

this review was originally penned for the Forbidden Planet Blog

One of the most intriguing & unusual reads in current comics: Sex Criminals

Sex Criminals Volume 1
Matt Fraction, Chip Zdarsky
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It felt so amazing that…

… that I was terrified. I was confused and terrified. How could anything feel so good? How could anything make everything get so quiet?

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Yes, I am recommending a book with that title. No, I have not sunk finally into a pool of my own degeneracy (well not too much). Yes, I expect you to want to read a book with that title on the cover. Why? Simply put because Matt Fraction and Chip Zdarsky’s Sex Criminals is one of the most unusual and fabulous works to come out in comics recently. The quote above? That’s from Suzie, a rather nice librarian, who is explaining about her first sexual awakenings. Everyone’s been there – hey, what is this, how comes this feels so nice, what’s that – oh. Is that normal? Does everyone do this? Why does nobody talk about it? And the half-blind maze of semi truths picked up from other kids at school and the precious little real information about what’s happening to your changing body and what it is all about. Confusing, fun, bit scary, but so want to know a bit more (except isn’t that being bad and dirty?). And here’s Suzie in this quote looking back at her first teenage orgasm and male or female we can all identify with the competing emotions she experiences. But the “get quiet” bit? Ah, didn’t I mention? When Suzie is at peak arousal time stops for her. And no-one can tell her why.

Doctor, what happens after you have an orgasm? I’m asking for a friend.”

Usually fall asleep, Suzanne.”

No, not metaphorically, not one of those “magical moments that felt like it went on and on” type of deals. Time stops and a wonderful show of swirling lights and patterns envelops her. Like going into an altered state but instead of meditation or mind-altering drugs it’s sex. Growing up and finding out about your sexuality is difficult enough, but when you seem to be different from everyone? First sex, always a mix of worry and wonder, finally it is happening and… Okay, time stopped, here are the colours and your partner, well, he is frozen in time while you go wandering off in your own state of sexually induced temporal grace. So, not the easiest thing to come to terms with, but despite it Suzie seems like a pretty nice, pretty together young woman, in love with her library, which she is desperately trying to stop from being closed down, like far too many public libraries (and rather sweetly trying to ‘rescue’ some of the doomed books). And then she meets Jon at a party, and at their own personal, intimate party afterwards she finds out Jon can do what she can do – to the mutual shock and delight of both of them. Finally they’ve both found someone like them.

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As we got the story of Suzie’s awakening we now get Jon’s, and it is funny and embarrassing in equal measure – like Suzie he finds out about the colours and time stopping, trying to work out what’s going on, realising the reason no-one else talks about it is because it doesn’t happen for them. Finding he can use this power, become aroused, enter this timeless state and actually go out and explore the city while everyone is frozen around him (of course at one point his arousal dips and he appears starkers in a shop. Oops). But this starts to give them both an idea – if they can both stop time together during sexual arousal, and go outside and do things while time is frozen, could they use this power to, let’s say, rob a bank? Not for personal gain per se, but to help fund Suzie’s library. Why not rob the bank that wants to take the library for redevelopment? Poetic justice! Sex as a cultural-economic weapon! But if there are two of them who can do this then isn’t it possible there are others? And some of them may be tasked with making sure no-one misuses those abilities?

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But apart from the story of trying to save the library, this really is more about relationships, love, friendship, coming of age (take that anyway you want in this context), exploring who you are. And yes, a big part of that is s-e-x. The confusions, the worries, the sheer bliss. It’s all part of that weird old thing we call life, and Sex Criminals tackles the subject wonderfully. In fact charmingly. Yes, hard to believe, but I am using the term ‘charming’ to describe a book entitled Sex Criminals. Because, well, simply, it is. Both leads come across as very genuine, it’s so easy to like them, so easy to identify with elements of life they deal with because we all have had similar (okay, perhaps not stopping time, but the rest of it). That opening chapter with Suzie telling us about her younger life is an utter delight – imagine in this medium that has, sadly, not always had the best attitude to women, a story where a young woman is front and centre and her sexuality the core of it. And imagine it being handled with humour, grace and charm and warmth. It’s not sleazy, it’s not exploitative, it is warm, delightfully human, emotional without being schmaltzy.

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It’s different, unusual and utterly addictive, drawing you into these young people’s lives, making us identify with them, laugh with them, share embarrassment at lack of knowledge, smile at them finding one another. Zdarsky’s art handles it all effortlessly, managing to be naturally sexy without being too much or seeming to be simply there for voyeuristic effect (I suppose the difference between pornography and erotica), also doing a great job with the facial expressions of the characters which mirrors the back and forth dialogue perfectly. And those trippy colour scenes in “the quiet” as Suzie calls it, up there with the sort of cool colouring effects Dan Goldman and Brendan McCarthy might use (which is high praise).

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All in all it’s just a uniquely unusual and wonderful story, it’s picked up a pile of critical acclaim and frankly it deserves it. One of the best works in comics right now. And as a bonus there’s a scene where Suzie sings Queen’s Fat Bottomed Girls (including donning Freddie Mercury’s iconic yellow jacket), but they didn’t get the rights sorted in time, so the speech bubbles are all covered with post-it notes explaining what’s going on, which is just a cracking bit of playing with the medium and winking to the reader about part of the process of making the issue, while still creating a great scene. How can you not love it?

this review was originally penned for the Forbidden Planet Blog

The clockwork universe: Edginton & Culbard’s beautiful Brass Sun

Brass Sun #1

Ian Edginton, INJ Culbard

Rebellion

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Regular readers will no doubt have heard several of us on here mention Brass Sun, a wonderful science fiction series created by Ian Edginton and Ian Culbard for the mighty 2000 AD. Have you ever, as an adult or a child, been entranced by the simple beauty and wonder of an old clockwork orrery? A seemingly perfect little moving model of the solar system, all the worlds and moons orbiting around the sun, driven by clockwork, representing each world’s distance from the mother sun and length of rotation and orbit relative to its fellows, an intricately fashioned device. Our understanding of celestial orbits and dynamics has increased enormously since those models were first fashionable and we know the universe to be far more complex than we ever dreamed of when first the craftsmen took Newton and Keppler’s laws and applied them so lovingly to these brass representations of the heavens.

And yet the orrery remains such a beautiful piece of work, conjuring dreams of wonder, a marriage of the craftsman’s art, as precise as a hand-built clock, with scientific learning; engineering and art and imagination all in one lovely device, for some a demonstration of what Sagan called “the magnificent machinery of nature”, for other’s proof of a benign deity, a magical clockmaker in the heavens. Now imagine there were real worlds, little realms actually on such an orrery, all living on their little realms rotating around that central sun on their brass wheels. A “wheel of worlds” set by a blind watchmaker… That’s the set up for Brass Sun, which several of us on the blog have been loving in the weekly 2000 AD, but now as part of the ongoing expansion of 2000 AD series (especially to the North American markets) the series (so far, it is still ongoing in the weekly Prog) is being collected into US-style comics of 32 pages, starting late in May, a perfect way to get into it if you missed it in 2000 AD.

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Frankly I have to say the Ians had me at that simple but beautiful and wondrous concept alone. And oh, it is beautiful, achingly beautiful – Culbard does wonderful close-up character scenes but he’s also a master of the magnificent splash page, and our first glimpses of this clockwork solar system is a glorious piece of comics art, tapping into that most precious of sensations that science fiction – in both graphic and prose form – does pretty much better than any other genre in literature: the sheer sense of wonder.

But wonder alone isn’t enough – a story requires narrative drive, it requires characters, and we’re in the hands of two of the UK’s very best here. We meet young Wren and her grandfather – he has been committing a dangerous heresy in a very religious and orthodox world, studying the skies with his telescope. He knows he will be noticed and reported, that the guards will come for him, that he will face burning at the stake for his heresy. But he has gained knowledge from old papers, secret papers, and with his scientific study of the sky applied to this he knows that the seemingly relentless icy winter which is pushing into their world, killing all before it, is no accident but a sign of something wrong in the very system of their wheel of worlds. He equips his grand-daughter Wren, entrusting her with information and a ‘quaycard’ and sends her off, knowing that he himself will be dragged before the religious authorities. Indeed we now find out he was once a bishop himself but what he learned turned him from orthodoxy. Now beaten and in chains he argues with the religious leader:

I was like you – I did as the Cog commanded – but the ice still came. Our people freeze and starve by the million. Prayers and persecution cannot hold the inevitable at bay. There must be another way.”

Faith! Faith is the only way!

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It’s not hard to see these scenes alluding to the persecution by the church of early astronomer’s for daring to suggest that their observations and calculations showed the progression of the heavens to be different from what the religious authorities of the day said, threatened with torture and worse for daring to speak what we now know is commonsense truth. And it’s not a major leap to see these scenes also as a commentary on some zealots today who refuse to acknowledge rational debate and scientific evidence (think on demands to give creatonism space on a school curriculum alongside evolution). But the world doesn’t care what blinkers people put on and what fables they tell themselves are true, it will do with it will, and in this case it seems the wheels have been slowing for centuries, but religious dogma has chosen to ignore this. Now Wren is sent away from her doomed grandfather, beyond her own world and into the spaces beyond armed with his journals. He hopes she can escape, but more than that, perhaps she may be able to do something to help the people of her world, of the other worlds…

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And so we get a wonderful melding of different story types, the science fiction with a hint of Steampunk for the clockwork solar system, the medieval religious mind meeting the early scientific thinking and then the classic young but determined hero (or heroine) being forced onto a dangerous quest. All of this is set up within this first issue, a terrific bit of storytelling from both writer and artist – introducing such a lovely concept for a world (or series of worlds), characters and quest, all within 30 odd pages, but then again as both are used to working with four of five pages in a weekly Brit anthology comics format those are skills in economy of storytelling you have to hone to work well in that format.

I was totally taken with the first runs of Brass Sun in the weekly 2000 AD and am delighted to see it being offered in this new format so more readers get a chance to experience it (same US comic book format as was used for the recent, highly successful Dredd movie sequel tale), and it is also a great way to wave the flag to a wider reading audience for some of the fine works that still come out of the House of Tharg and from our top Brit comics creators. A gorgeous, intoxicating story, beautifully illustrated and carrying us on a tide of wonder. Brass Sun #1 is published late May and is available to pre-order on our comics subscription site.

This pen was originally penned for the Forbidden Planet blog

Fists of Fury

Iron Fist the Living Weapon #1

Kaare Kyle Andrews,

Marvel

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Alright, confession time – I’ve never read a lot of Iron Fist before, so I come to this first issues of the Marvel Now! take on the hyper kung-fu martial art warrior relatively fresh. A colleague recommended it to me and well, since this is a first issue of a new take on the series it does seem like a good time for those relatively unfamiliar with the character to have a peek. And actually I’m pretty impressed.

Kaare Andews has a somewhat unusual opening for a mainstream comic issue, the very first page being pretty much just a head and shoulders shot of Danny, the current Iron Fist, very long series of speech bubbles down the left margin (we soon find out he is being interviewed by a very smitten and flirty journalist) and series of dialogue boxes counterpointing the speech bubble conversation over on the right. One large image and an awful lot of text – not the usual way top open a brand new action series. Ballsy, different and quite interesting, I thought.

There is one smaller element to that main head and shoulders shot, almost easy to overlook actually given the small size and the amount of text distracting the reader’s focus – a small image overlaid on one shoulder of Danny, explorers by the look of them, in parkas tramping through snowy mountains. The following pages follow into that flashback presaged by this tiny, subtle hint on that first page, Danny as a boy, with his mother, father and family friend trekking through storms in the remote mountains, his father so obsessed with his quest he is risking his family.

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There are some fantastic scenes and layouts here, from a one page splash that combines fairly minimal art juxtaposed with big, stark, bold sound effects lettering to denote the start of an avalanche – quite excellent use of art and graphics, more effective than a series of smaller panels depicting the characters being caught up in the moving wall of snow would be, followed by several landscape format panels on the next page, each one becoming slimmer than the last, the black spaces between wider, giving a seriously good impression of being caught in the flow of that avalanche, the noise, sudden movement then white out followed by black out…

Back to the present and Danny musing on his father and his obsession, as well as his business empire, He eats and drinks mechanically, even has sex with the flirty journalist, but again the same lack of emotion on the face, everything is the same to him, he is going through the motions. Outside his apartment window the ruined tower of his father’s former corporate headquarters juts up into the sky, still standing but huge portions gone, mangled, standing in silhouette against a blood red sky like some Freudian symbol of father-son power dynamics.

Of course this is Iron Fist, so we have to have some action, and wouldn’t you know it, helicopters deliver teams of ninjas sliding down their ropes to attack sneakily, but it’s rather hard to sneak up on Danny. And he really hates ninjas…  Again Andrews uses some pretty interesting layouts for the dynamic, unusual looking fight sequence, and the troubled Danny forgets his brooding over his life, his father, his company – a big battle against multiple opponents focuses his mind: “this is just what I needed.” This line is delivered from an uplit, menacing looking facial shot of Danny which reminds me very much of Miller’s The Dark Knight where it clearly acknowledged the dark part of the Batman that liked dealing out violence to wrongdoers, even needed to do it.

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As for the question of why the attack team was sent to ambush him and what is going on back at K’um Lun, those I’ll leave you to discover for yourselves – don’t want to spoil the whole issue now, do we?

I have to say I was very impressed with this, even coming to it with no great knowledge of the character or indeed particular love or interest in it previously, but for a first issue of a relaunch it worked perfectly for someone with that background – I didn’t need to know anything else, this was self-contained (I’m sure old hands will spot references I didn’t, but it all still worked for me). And as I already said there are some fantastic, innovative layouts here, some great use of space, different panels and the like, some of the most interesting I have seen since JH Williams III’s brilliant work on Batwoman, and some wonderfully moody use of colour schemes and shadow. Intriguing first issue plus creative use of art and layout, someone clearly wanting to push and play with how you tell a story in a comic issue, what’s not to love here?

this review was originally penned for the Forbidden Planet Blog