This review was originally penned for the Forbidden Planet blog
Jupiter’s Legacy #1
Mark Millar, Frank Quitely
There’s been a huge amount of buzz on various comics forums and twitter in the run up to the first issue of Mark Millar and Frank Quitely’s creator-owned new series from Image, Jupiter’s Legacy. The first issue hit racks this week – was it worth all that eager anticipation?
I suppose the answer to that is going to vary depending who you talk to – some of my colleagues loved it, where I would give it a more cautious thumbs-up. Which is to say I certainly enjoyed it, but no, I wasn’t blown away by it and to be honest some elements are a bit familiar to regular capes’n’tights readers, with elements of Tom Strong, Kingdom Come and Authority springing to my mind as I read the first issue (which is not to say there is no merit here, as I said, I did enjoy it after all).
Starting in 1932 we see a failed financier, wealthy family ruined in the crash of ’29 and the subsequent Great Depression. But he is less concerned with the loss of wealth and power than with what the Depression has done to his beloved America, a country now lacking confidence, unsure of its self, many unemployed, homes being repossessed, people literally on the bread line. And in a dream he is called to a mysterious island which promises some form of salvation. Gathering a group of friends who unquestioningly believe his vision, they manage to travel halfway across the world to an island on no charts. We don’t see what happens there, but when they return to the world they are changed, garbed in strange costumes, with awesome abilities and powers which they pledge to use for the betterment of humanity, to help…
Fast forward to the modern era, and the lazy, indolent, self-indulgent children of that first generation of superheroes. They too are superpowered, but more interested in the trappings of fame that come with their powers – money, sponsors, drugs, easy sex, superheroes for the me-me-me, 24 hour celeb-watch media, than in fighting evil (as one smirks, hey, most of the good villains are gone anyway, the older generation lived in a golden age for those kinds of battles). Into this crashes – literally a huge battle with a tremendously powerful being which takes a whole assembly of the older heroes to take down (with little to no help from their offspring, despite requests for aid).
In the aftermath one declares that he is tired of fighting villains – the world they served for the last few decades has again slipped back into economic chaos and moral quagmire, people again stand in line to beg for charitable food help. Perhaps they should be using their powers directly, getting involved in actually trying to change things and organise them at the political leadership level. Or should they remain ‘servants’ of the people and ignore the urge to take charge and try and fix a broken system which repeats the same errors to huge human cost every few decades?
It’s certainly interesting enough (and it boasts that lovely Quitely artwork of course, never a bad thing), and taking element of today’s world problems and comparing them to similar ones from history gives it some relevance, while also working as a mirror to the simpler way superheroes were back in the old days, compared to today’s heroes. But as I said I kept feeling too many elements were familiar – the political aspects of the Authority and Kingdom Come for instance, or the celeb superheroes of X-Statix, as well as the obvious schism between generations which Kingdom Come did so well.
That said I still found it enjoyable enough, if not exactly gripping – and most superhero tales by their nature use and re-use elements of earlier genre tales, so I can’t hold that against Jupiter’s Legacy, really (and it is using some of them to comment on the changing nature of how we want our heroes). Besides it is the first issue and so it is early days – the question is what Millar and Quitely will do with those elements and how they mix them up into something new and uniquely theirs. I may not have been totally blown away with it (and to be fair it had too much hype to live up to, which is a bit unfair to be laden with so much expectation), but it did what a decent first issue should do: it introduced the set up (in a compact but efficient manner, no dawdling), the main characters, already set up some forthcoming lines of conflict and, most importantly, yes, it does make me want to read the next issue and see where the guys take this, and that’s what a first issue should do.