Down on the coast near North Berwick, short but beautifully golden winter day, sun setting, casting long shadows and warm, copper coloured light over the distinctive triangular shape of North Berwick Law (a major local landmark, it can even be glimpsed from parts of Edinburgh on a good day) as the rising Moon chases the sun from sky:
The fourth album of Bryan Talbot’s magnificent Grandville series arrives from Cape (just in time for you to add to your Christmas “I-Want” list). Each of the preceding three volumes has made my Best of the Year list, I’ve absolutely loved them. Talbot, of course, is more than a very gifted artist, he’s a superb storyteller, not just in terms of creating a cracking narrative to draw you in and filling it with wonderfully realised characters, but also because as you read his books you can feel the thought and care that has gone into each panel, even slight touches added with great deftness to achieve just the effect on the reader that is required (and I know full well there will be techniques and devices employed which are almost inivsible to the reader but picked up subliminally, adding to the effect in the way a tiny pinch of herbs mixes with other, larger, more obvious ingredients in the perfect dish). Grandville: Noel not only carries on this tradition, I think it surpasses it: pitch perfect story, the balance between adventure and humour, bravery and shock, the elements that clearly draw on current worries in our own society (something the best science fiction has always been good at) and some glorious artwork to give us the finest Grandville volume yet.
We start thousands of miles from this Steampunk alternative Paris, in the compound of a religious cult in America, being surrounded by baying citizens, held back by police as the army is deployed; you don’t need a knowledge of Jonestown or Waco to realise that this is not going to end well. But before the place can be stormed the messiah of this particular cult – a remarkably rare unicorn going under the name Apollo – appears before the robed cult members, telling them they are all now about to ascend to a new level of being… Sadly this approach to a supposedly higher form of being is, like the infamous Heaven’s Gate cult incident, is taken by ingesting poison. However, Apollo himself, his old, now broken down mentor and a power hungry Gryphon (another rare creature) and a few truly brutal-looking guards (all of them pigs) have not taken the poison and instead flee to a prepared airship. All of this happens within the first half dozen pages.
But what of our large badger chum Inspector LeBrock of the Yard and his solid companion detective Ratzi? The pair have something rare for those who work for the emergency services – a festive period off. Ratzi retires to his large home and family, leaving LeBrock on his own. Noticing his landlady is upset he soon encourages her to explain what’s wrong: her sister’s daughter has run off, just a young, teenage girl. Naturally our gallant badger undertakes an investigation of his own, picking up small clues the local police overlooked, which soon lead him to a religious cult via a believer on the streets nearby giving out leaflet (leading to some superb expressions, not least on the religious zealot’s face as LeBrock bears down on him. It isn’t long before the trail of the missing girl, Bunty, leads our intrepid inspector back to Paris and the new headquarters of Apollo and his followers, along the way taking in a joyful reunion with Billie, the Parisian lady of the night who LeBrock is rather keen on, his old friend in the French detective service and tangling in both a new gang war as a vicious but remarkably rarely-seen new kingpin, Tiberius Koenig (yes, there is a clue in that name, which I shall not spoil) who has been taking over all criminal operations in Grandville, and also a search for fabled – possibly mythical, perhaps real – religious documents that could reveal something shocking (and which Apollo also wants), as well as a growing civil unrest by the ‘doughfaces’ (derogatory terms for humans) demanding equal rights (including a cameo from a couple of very familiar faces!), and in the absence of Ratzi a new partner events push him to working with, a doughface cowboy from Pinkertons, “Chance Lucas”, a gunslinger who can pretty much outdraw his own shadow (yes, I think you can guess which famous comic character he alludes to!).
And the brief summary of Grandville: Noel doesn’t really give you more than a small taste, but I am reluctant to spoil it for you with too much in the way of narrative detail, because it is an absolute cracker of a plot, buzzing along happily and a terrific pace, developing nicely, the main thrust carrying on swiftly but Talbot still allowing plenty of space to work in some increasingly blossoming romance with Billie and LeBrock, some bonding with Chance, some sidebar elements which at first seem to be merely adding some interesting detail to the history of the Grandville universe but which are woven back into the later narrative with great deftness, and also managing to layer in some elements which comment on topical modern concerns, not least the alarming growth of right-wing extremism and xenophobia across Europe and the way both religious and political leaders can use whipping up hatred of one group and playing on exaggerated fears to manipulate many into supporting actions they would never otherwise countenance (which even in this alternative reality includes some iconography, uniforms and rhetoric that look chillingly familiar, a reminder of where this sort of ‘hunger politics’ leads to). And then the cream and cherries on top of some beautifully done references, executed with a much lighter – and more effective – hand than some of the references dropped into later LOEG books, for example, including, appropriately enough given the nature of this story and the Apollo character, some religious allusions, such as a Last Supper scene.
And again without going into to much in the way of potentially spoiler-territory details, there’s also a deeply satisfying feeling, especially in the latter third of the book, of the events of this book and the preceding three contributing to some major events which feel like they will be bearing down in the future on LeBrock, a very pleasurable feeling of everything coming nicely together into a larger story and sequence of events. We also get some fascinating glimpses into the history of the universe Grandville exists in, with Talbot, not for the first time, making a nice odd to some Moorcockian ideas of realities. Both of these elements of greater events building and the increased detail of this alternate, Steampunk, animal–dominated world seriously add to the depth and feel of not just this book, but the entire series so far. The art is, as you would expect, superb – I’ve already noted some of the wonderful close-ups Talbot executes of the characters and their expressions, while the cityscape of Grandville, this Steampunk Paris, remains as visually ravishing as ever, while on the smaller scale there is some fantastic layering effects – breath misting in the cold of a winter’s day, snow flakes falling – which contribute to giving an almost three dimensional feel to some panels, a true feeling of depth, be it a small street scene of characters talking in a snowy street or a huge splash page of dashing action as Lebrock leaps from an explosion. Adventure, conspiracy, hidden histories, religious and political plots, the dangers of intolerance, some comedy, some romance, heroics… Really, what more can you ask for? Simply superb, the finest Grandville yet – I read this twice, back to back on a train journey, I feel like another read and also like having a nice re-read through the first three volumes again too. Lose yourself in it.
this review was originally penned for the Forbidden Planet Blog
Greg Rucka, JH Williams III,
“That bat they shine in the sky… Civilians think it’s a call for help. The bad guys think it’s a warning… But it’s more than that. It’s something higher. It’s a call to arms… I’ve found my way to serve. I finally found a way to serve.”
The New 52 Batwoman has been one of my favourite monthly reads, not least with the first couple of years of the run when JH Williams III was co-writing and doing the artwork. But not long before The New 52 reset the DC universe Williams collaborated with the brilliant Greg Rucka (who has given us so many tales, including the brilliant Queen & Country), and the result was this superb Batwoman story, Elegy. A new character appears, the mentally unbalanced Alice, who seems to be obsessed with Carroll’s Alice in Wonderland (leading Batwoman to inform her rather tartly that Gotham already has a Carroll-inspired villain). And this bizarre, damaged character seems set on becoming the new all-high leader of a bizarre cult of crime, a cult which Kate Kane has tangled with before.
But there’s so much more going on here than a new villain and threat to Gotham; Alice is not just another psychologically bizarre supervillain come to make her mark on Gotham, there’s a deeper connection, a personal one, to Kate herself, although she doesn’t realise this at first, and it will change many things for her. While we have this struggle in the present, Elegy is also intercut with scenes from Kate’s past, from childhood with her twin sister to the death of her mother and sister, then growing up, becoming an outstanding officer cadet, determined to serve in the army like her father, the Colonel, only to have her dream brought to a sudden halt – this was the time when homosexuality was not allowed in the armed forces and Kate, a lesbian, is dismissed. Such is the respect for her dedication to her work her commanding officer offers her a chance to simply deny it and continue to serve, but part of her oath includes not lying, and she won’t break that, not even to save her career. Her father is upset at her losing her chance to serve, but he tells her how much he respect his daughter for refusing to lie to save herself; she lost her chance to be an officer, but she maintained her integrity, her honour, and he is proud of her.
And this is really the meat of Elegy, not the struggle against Alice, interesting though that is, it is a trigger to these flashbacks, which gives us an insight into who Kate Kane is, what drives her. Despite the violent loss of her mother and sister when she was a girl, it isn’t revenge that drives her, it is this urge to serve something larger than herself. Denied the chance to do this for her country she starts to think of another way, after an attempting mugging (the poor mugger picked on the wrong woman! I’m no helpless victim she rages as she takes him down, I’m a soldier) and a chance encounter with the Batman in a dingy Gotham alley. Kate applies her army training and discipline to this new role, using both intellect and physical prowess. When the Colonel finds out he berates her for playing at vigilante (not to mention purloining an array of weapons from the army base – all non-lethal weapons though). I’m not playing, Kate tells him, I’ve found a way to serve. And he understands – he has his uniform and flag, she now has her symbol and her role, and he decides if she is going to do this, she will do it right and with his help. A masked vigilante is trained by the best to prepare for this new war – and it is a war and she is a soldier, he tells her – and becomes Batwoman.
As origins go it is a brilliant piece, a lovely, emotional insight into what makes Kate become what she becomes, while also showing the price she pays, both physically (the intense training, the risks to life and limb) and emotionally (the cost of loving another woman driving her from the army so unfairly, her secret life as Batwoman at night damaging her new relationship with Gotham PD detective Renee). But again there is more to it, and the relationship between Batwoman, the Colonel and Alice will push to break an emotional dam, and create an emotional, personal abyss which has also informed the Batwoman of The New 52. It’s also hugely refreshing to see a gay character portrayed so well here – her gender and sexual persuasion are part of her, and Kate makes no attempt to conceal it (even, as noted before, to save her own army career), but it’s not a major issue, it’s just part of who she is (and why should it be a big deal? It’s a delight the way we are simply given her as a character to accept like any other, which is as it should be, it should make no difference). The mainstream media made much of the new Batwoman being a lesbian, but to Rucka and Williams’ credit this is just a part of the character, Kate, like anyone of any persuasion, has the same problems anyone else has in relationships, because that’s what happens in human interaction, regardless of your orientation, we all share the same problems and emotions, and of course this makes it much easier to empathise with her, bringing reader and character closer.
In Rucka and Williams’ hands we are given a fiercely strong, deterined gay female character, and they take us into her world and into her mind and her soul in such a way that she becomes a totally compelling character. This is enhanced by Williams’ astonishing artwork – he has to be one of the finest working in the industry today. Not just the quality of his artwork – which is beautifully done – but in the innovative layouts and structures he uses. This is an artist pushing how a comic looks, how it works, how it can tell a story, and by god it is brilliant, clever, kinetic, powerful. In his run on The New 52 Batwoman Williams would refine this even further. It gives us a perfect fusion of intricate story within a story, origin tale, emotional heart and drive and presented in some of the finest comics artwork and layouts to be found anywhere, and it left me with a deep and abiding love for Kane’s Batwoman.
this review was originally penned for the Forbidden Planet Blog
Walking along the promenade at Portobello, Edinburgh’s seafront, just after sunset, the owner of the Little Green Van was closing up his food and drink stall for the day. I didn’t have the tripod with me as I thought we’d be home before dark, so improvised, sat the camera on the seawall, set the timer on a long exposure and was pretty pleased with the results – not bad considering it was an improvised night shot
A few days ago I took a black and white photograph of a swan on the Union Canal, close to my home in Edinburgh. I’ve taken plenty of shots along the canal, including many of the swans, ducks and other wildlife that enjoy the waters, but this one, for some reason, has proved to be incredibly popular on Flickr. A simple shot, last hour of daylight (sun setting so early this time of year) giving some great reflections, and a swan which instead of paddling along was drifting, slowly, as if gently dozing, or perhaps lost in admiring its own reflection. I lined up to fit in both swan and reflection and took a pic, posted it up one evening last week, to discover by the next evening, less than twenty hours later, it had received over six thousand views. It’s now sitting just a shade under nine thousand. It had, like my recent Edinburgh in Blue Hour shot, made it onto Flickr’s Explore front page, so a lot more people saw it than usual, but even so I’m blown away with how many views, I’ve never had any shot gather to many views in such a short time (and so many favourites too). I’m also slightly puzzled – don’t get me wrong, it’s a lovely picture, but I think I’ve taken many that are far better and they never got that sort of reception. Guess you can never truly predict what people will really like, and I never take a photo with number of views in mind anyway, I take them because I see something interesting, or unusual, or beautiful, and I want to capture a little of it and share it. And if people really like it even more than usual, then I’m quite happy, if slightly puzzled, but certainly happy and satisfied too…
“Inside, the trailer was the colour of Vaseline...”
I’ve been reading Bill Gibson’s work since my teens (which now feel like a lifetime ago, back in a former century); Neuromancer remains a firm personal favourite as well as being generally held not just to be a classic of modern science fiction but one of the most iconic and influential. In the last decade and a half though Gibson has moved away from science fiction to a fair extent, but his writing has remained fascinating, his technique sharper each time but his ability to craft a wonderfully descriptive line (such as the quote above) in one sentence where other writers may take half a paragraph of descriptive text remains, and he remains laser-sharp in tapping into elements of today’s society, morals and tech. Now with his return to full-on science fiction I am delighted to say those skills has sharpened in the likes of his less-SF works like the Blue Ant series remain pin-sharp, an intriguing story, beautifully paced, mixed with his laconic descriptive style and superbly accurate observations of problems we are facing today and tomorrow in the real world, transposed into his future setting. Of course commenting on today’s problems using a futuristic setting is something good science fiction has done forever, but Gibson does it so much better (and with so much style) that most.
Set across two time periods, the near-future, around the early 2020s, and we meet a young woman in a trailer park in the South of America, Flynne. In this not too distant version of the future there’s a lot to be recognised from our own present day, an economy that simply doesn’t work anymore, out-competed by fresh international rivals, wearied by endless wars (Flynne’s brother Burton is a veteran, still suffering sometimes from the tech implants – ‘haptics’ the Marines use in this era), few jobs, even fewer that pay a wage you can live on, what’s left of the economy and the local and national government run far more by corrupt politicians in the pay of corporations and a wealthy elite who have hung on to their wealth and increased their influence as the mass of population grows poorer – democracy is pretty much a fig leaf now. Sounds terribly familiar, doesn’t it?
Flynne, like most of the population, has to be on the look our for ways to make a living – sure there is a military pension for her brother but the cost of living keeps going up and keeping food on the table and a roof over the head is increasingly expensive, while employment opportunities grow scarcer, their small town drying up, shops closing, only a few chain conglomerates still in business, apart from a few local enterprises which operate frequently in the grey area between the legitimate economy (if you can call it that in this corrupt future) and the dark economy. Flynne never served herself, having to look after their mother (and earn money for her medications), but she has some formidable combat skills, albeit virtual ones – so good she’s made money as a virtual mercenary for rich gamers, helping them look good. Burton, with his tech enhanced skills from his Marines days also makes some extra money on the side checking out beta versions of new software and games for corporate clients. When he needs to be elsewhere (basically heading to nearby towns to tussle with a religious-political group he can’t stand) he asks Flynne to stand in for him and run his shift on what both think is testing out parts of a new game. And it is while remotely operating a flying drone in this virtual city online that Flynne (logged in as Burton) witnesses what looks very much like a real murder, realistic enough to be disturbing (especially for Flynne, who after some too-realistic war gaming for a rich client is sickened of this kind of thing, even if it is virtual).
But was it just a test of a beta version of a new game in development? Or was it something more…
And this is where the second main element of Peripheral comes in, almost a century further down the timeline from Flynne’s era, in a sparsely populated world following an event, an odd version of London, parts of it new but parts of it recognisable to us, but somehow different. This is the world after an event known as The Jackpot, the human race hugely reduced in number after this event – or really a series of events, a rapidly accelerating downward spiral of various disasters, some natural, many problems we are all to aware of right now, problems of our own making, allowed to run rampant, no one single event or disaster, just one after the other, like a war of attrition oh humanity. This sparsely populated future London was recreated mostly by nano assemblers and the main humans left are descendants of the hugely rich oligarchs, like the Russian billionaires who buy up huge sections of the wealthiest parts of London today then extend their properties underground, Gibson again taking a far future but lacing it with elements of the way things are already recognisably going in our own day and age.
Among this rich elite we meet Wilf, not rich himself, nor especially important, but he has some influence, a mover and shaker of media (we first meet him as his carefully orchestrated media piece on his artist client – who periodically flays her own skin from her body and displays it as art before growing a new one – ends up in a total mess witnessed by all). And this is where it becomes even more interesting, as we find out Wilf’s rich oligarch friend has been playing a new game. Not exactly the game Flynne thought she was testing – in fact his new hobby is like a strategy game, building your own world of resources and planning, a Civilisation style game, perhaps. Except this isn’t a virtual reality, this is history – this is Flynne’s time. A mysterious server – perhaps in China – somehow allows a few of the rich elite in this future to dabble in the past, the ultimate in gaming, actually getting to play with real people. Gibson neatly avoids this causing any causality problems by the fact that whenever a new game is started it cannot actually be the past of the player’s time, rather it causes a splitting off, a splinter, a different timeline, which they can interact with in the future knowing if they cause any changes it will not affect their own present. It’s a nice spin on a hypothesis about possible time travel which has been used before in both science fiction and theoretical science as a way around the the causality problem (how could you go back and change the past, as any change would alter your own future so that your future would now be different from the one where you decided to change the past… Yes, very confusing conundrum, time travel really can induce headaches) by automatically having these ‘stubs’ become their own timeline, linked by the mysterious server but not part of the timeline of the gamer, so it cannot effect their time. In effect a parallel reality, something that has been theorised for many years in science, a multiverse where each different course of action leads to its own distinct timeline where each plays out.
But while this stub timeline Flynne inhabits may not directly effect events in Wilf’s time, his time has serious effects on her era – not least that some of the other shady operators from Wilf’s time, others playing in this timeline as if the people there were game pieces (which to these bored, rich oligarchs they effectively are) see her – or Burton – as a possible threat to their own plans and decide they need to be removed, necessitating direct contact with Flynne and her timeline. a contact Wilf is chosen to be the frontman for. There is no actual time travel here, but it is possible to exchange data between the different times, and Flynne ‘visits’ their future via a remote android body, the eponymous peripheral, still in her own time but able to use it to physically interact in Wilf’s future period. A tense race soon develops, which draws in an enigmatic London detective, who is clearly much more than a police officer, and while the timelines may be separate, they are parallel and it’s not hard for those in each period to see events of their own timelines being mirrored in the other, but must everything play out one way or can they determine their own possible future?
I’m not going to go into deep details here for fear of spoilers – this is a large novel (especially by Gibson standards) but it flies past at a cracking pace, with the intensity slowly ratchetting up as the events start to spiral ever faster, cutting back and forth between the two futures. Despite the length of the book Gibson keeps it never less than engrossing, and it isn’t long before you get drawn into the lives of the characters, especially those of Flynne’s era and the way her family and neighbours band together in the face of threat, be it from the other shadowy future operatives playing with their time, or from their own corrupt local politicians and businessmen – when the world is going to hell there is something warmly human about this small group of the have-nots circling the waggons and looking after each other, in stark contrast to the predatory super-rich, the politicians and the corporations, the latter with huge amounts of money and all the resources they can buy, the former relying on their own personal bonds and ingenuity, classic Us versus Them. The story riffs on a number of hot topic subjects from our own era’s concerns – virus outbreaks, terrorism, economic collapse, the ever growing chasm between those at the top, entrenching their positions while the mass of the population has to get by with less and less, an environment we’ve pushed beyond breaking but still don’t do much to repair, not to mention the metaphor of these future rich kids in a post Jackpot event world playing with real lives in alternate timelines as if it was a game (which to them it is), and the allusions that casts to the way so much of our own world seems to be run beyond our own control by elite groups who answer to no-one but themselves.
Through this gripping story and the social-historical-political-economic observations Gibson so deftly weaves (into the background, giving these futures a realistic texture and context but without slowing the main narrative) we’re also treated to more of those superb brief but oh so evocative descriptive lines Gibson is the king of, such as one character boarding an armoured Zil limousine, noticing “it had no rear window whatever, which gave him the sense that it had turned up its collar.” And through it there is the nature of morality in both timelines, one older character reminding a younger that those plotting against them may have evil intent, but they’re not monsters, they’re “all too human, dear, and the moment we forget it, we’re lost,” the implication being that every single one of us has the potential to be that selfish, banal evil person, and we need to remember, because that’s what keeps us different, keeps us on the right side. Absolutely compelling return to science fiction by Gibson, I already know this will be one of my Best of the Year picks.
The Remembrance Garden is open in Princes Street Gardens, serried rows of small crosses and poppies lined up in silent regiments around the enormous pillars of the Scott Monument. I took a few photographs last weekend as it was just opening ahead of the Remembrance Sunday weekend this weekend, volunteers from Poppy Scotland were still hammering a few more of the small crosses into the ground:
The smaller crosses are made for people to leave personal messages on – families of the fallen, old comrades and friends, some from conflicts long gone, a relative fallen at Arnhem in WWII, but not forgotten. There is a special section this year for more recent conflicts such as those lost in the Afghanistan campaign, bearing photographs of the fallen:
And there was one which had the simplest but most touching, hearbtreaking message that brought tears to my eyes:
A reminder, if any ever was needed that behind Big Historical Events, behind the bloody-handed politicians who make the decisions but never risk their life or that of their own, always someone else’s son or daughter or husband or wife, behind all the media pundits and their endless analysis filling the 24-hour rolling news discussions, behind all of that, individuals, ordinary people, taken from those who loved them, leaving them behind with a hole in their lives, in their hearts, a grievous wound that they will carry all the rest of their days, those left behind as wounded in their own way as any harmed on a battlefield. Again we can only wonder when the human race will learn.
“This land was his land as much as the next man’s. Like the folk songs he sang, it belonged to everyone, so it belonged to no-one…”
Guardian cartoonist Nick Hayes made his graphic novel debut a couple of years ago with the intriguing – not to mention large – Rime of the Modern Mariner, an interesting contemporary riff on the classic Coleridge poem with a strong ecological message and some amazing artwork and use of pacing and rhythm. This, his second full-length work, follows Woody Guthrie, arguably one of the most famous and influential folk musicians of the last century, and a lasting influence on many later artists (not least Bob Dylan), but this is no straightforward biography told in comics form. No, what Hayes does here is more interesting than a straight biographical narrative – this is about the man, yes, but it is even more about the events and times that made him and shaped the music he sang throughout the land, criss-crossing the vast landscape of America, riding the box-cars with hoboes and with men seeking any place that had work and the promise of a better life during the heart of the Depression.
The art is mostly in a mixture of browns and coppers and beiges, recalling an old sepia photograph, and very stylised, sometimes Woody and other characters looking fairly cartoony, in other scenes the artwork looks almost like an old woodcut, and it ranges from depicting the miserable suffering of the twin economic and ecological disaster of the Dust Bowl and Depression, or the desperation of the shanty towns in and around most large American cities full of the poor looking for work that just wasn’t there, in their ‘Hoovertowns’, named after the president on whose watch these disasters happened (the shanty towns contrasting with the new gleaming skyscrapers making their early appearance on the skyline).
It’s scenes we know from Steinbeck and the Grapes of Wrath and a thousand photographs, but here Hayes works it directly into how Woody is shaped, passing through all of this, seeing men like his father go from respected, well-off successful businessman to menial work just to hold his head above water, and knowing that was better than millions could manage. No work, mass unemployment, homes and farms being foreclosed on by banks which themselves had overstretched and failed helping to create the crisis in the first place then blaming their customers for not being able to repay those mortgages and loans. It all has far too much resonance to our own troubled times since the global financial meltdown, caused, ironically, in part by a lifting of the regulations on banks and finance that were brought in after this Great Depression to stop it happening again.
But this isn’t just a walk through the horribly dust-blown suffering of those who lost everything, who tried to believe in the American Dream, that they could always move on, start again, make something of themselves then, by the million, often through no fault of their own, because of powers beyond them that could ruin their lives from afar, finding themselves destitute. While Hayes does show this suffering and desperation and how it fuels Woody’s lifelong rage at social inequality and injustice, he shows hope, he shows traditions, many brought over from the old countries, this being the early part of the 20th century when many Americans were only a generation or two off the immigration boat.
And among these traditions, songs: the shared common folk-songs, rarely written down, passed along, known by all, the communal cultural heritage of the many, telling of their own times and those of their predecessors. Woody takes these, fascinated by the stories they told, the way the songs gave voice to a poor mass of the population that would otherwise be silent, preserving their sense of identity and culture in the face of all disasters (a history for those who don’t usually get to write their own histories, preserved instead in ballads shared among the community, generation to generation) and offering little moments of joy in the misery, all singing and dancing in a local hall, troubles forgotten for a night.
“Son, down here we own the land like a hand owns its body. It don’t belong to us. We belong to it. The land was here long before we came and will be here long after we’re gone…”
Into this political-financial-ecological time of disaster Hayes also weaves a much more fantastical element, contrasting the lines closing off tracts of that vast continent, both the physical lines of fences (no trespassing, private property, keep out) or the ones on paper (bank records, congratulations, you’ve bought all this land and can do what you want, eject who you want). Hayes contrasts this with that great Westward Expansion dream that powered the previous century in the US, the seemingly endless land to be exploited (until it is over-exploited, as with the Great Plains, ancient ecology ruined without thought leading to Biblical levels of disaster) and the horizon forever free, and those astonishing landscapes, from the Great Plains to the stunning deserts. He shows the ‘patriotic’ songs of the period, which strangely enough tend to be popular with those who have done well out of the system, grasping at everything to make it turn a dollar, the 1920s and 30s version of the “1%”, even the land commodified. And out of those he starts to fashion his most famous song, “this land is your land, this land is my land…”, both song and book contrasting the promise, the dream of that astonishing, vast, continent with all its resources and space, everyone on a seemingly equal footing, except of course they’re not, there are always the smaller groups who control it all, but the dream of that freedom to be and do what you want and to make something of yourself is still there.
It’s about history, it’s about the exploitation of the many by the small elite, it’s about financial and ecological disasters and how the two are often entwined, but it is also about the music and the people, and how you can’t separate the two, how the music is made by the people but it is also a part of them and shapes them, their sense of who they are, where they came from, giving them strength to struggle on, inspire them, keep them going, tell their story. A beautiful work, beautifully executed, with enormous relevance to our own very troubled times. Stick on a best of Woody Guthrie CD then sit back and read it.
Crossing North Bridge (which spans the deep valley between Edinburgh’s Old Town and the Georgian-era New Town) a few nights ago I noticed that the Castle was illuminated in this deep red shade – as it turned out it was to mark the annual Poppy Appeal leading up to Armistice Day and Remembrance Sunday, although given it was the week leading to Halloween the colour scheme worked quite well for that too… I was going from work to my book group, so didn’t have the tripod with me, so improvised, setting up a long exposure on the camera, setting the timer then sitting the camera on the parapet of the bridge. Not ideal – it is angled and with double decker buses rumbling over it frequently it vibrates, not what you want when trying to take a long exposure night shot, took three or four but only this one came out reasonably (click to see larger versions on my Flickr):
Grant Morrison, Steve Yeowell,
“I hadn’t realised the scale of their plans… Millions of worlds, moving towards alignment… The war that never ends… The Omnihedron… Oh, we’re so small… so…”
Grant Morrison and Steve Yeowell’s Zenith – a rare superhero outing for UK science fiction stalwart 2000 AD – must be one of the most requested reprint titles we’ve been asked for over the years. When will it be reprinted and collected? Finally after a lot of behind the scenes problems (which we won’t go into here, it could fill a whole article on its own) the first of a much-anticipated series of reprints arrives, in a nice hardback edition that resembles the quality bande dessinee of the Franco-Belgian comics market. 2000 AD has a proud history of nurturing new comics talent, and in the mid 1980s they were making a point of giving new series and creators more space, with one of those series turning out to be Zenith. Morrison, of course, has been working away for several years by this point (starting with work in Near Myths in the mid 70s, a collaborative comics work which included early Bryan Talbot work and which came out of the old Edinburgh Science Fiction Bookshop, which would later become Forbidden Planet), but this was one of his major breaks and proved to be a huge hit with the readers.
We open with a flashback to the closing days of World War Two, but this is an alternate history, the final battles taking place in 1944, not ‘45. The Nazis have developed their ‘ubermensch’, a superpowered being, Masterman, but the British, with the help of German scientists who defected to the Allies, develop their own version, Maximan, and the story begins with these two colossally powerful beings in a fight to the death in the bombed-out ruins of Berlin. A fight Maximan is losing to the Nazi creature, who is, it is hinted, more than just a product of science, he is part of a greater scheme involving the ‘Many-Angled Ones’, beings of vast, cold intellect that live among other dimensions and, like Lovecraft’s elder gods, seek to seep into our world, influence and then rule it. But before he can deliver the coup de grace an American bomber, carrying the first operational atomic bomb, delivers its deadly cargo, obliterating the city and both superbeings…
In the 1980s we meet Zenith, one of the few superpowered beings in the world after an international ban on superbeing research – he is the offspring of parents who were part of Cloud 9, a British superteam of the 1960s, developed using the original wartime research, designed to be heroic, patriotic, unquestioning super-soldiers like Maximan. But this was the 60s and like many young people of the time Cloud 9 rebelled, tuned in, dropped out, refused to wear uniforms, to follow any order they didn’t agree with. By the 80s most are gone, some killed, some vanished mysteriously (including Zenith’s own parents) and the remainder have lost their powers over the years. Zenith is no heroic figure either, using his abilities in a purely selfish manner, a very 1980s creature, out for number one, only interested in himself and his pop career and celebrity status.
Until Ruby Fox enters his life; one of the Cloud 9 survivors, now working as a journalist, seemingly now without her powers. But when a secret society resurrects a stored twin of the Nazi Masterman and he attacks her, she finds in extremis that she can still use her powers (allowing her to direct electricity) to fight him long enough to escape and seek Zenith. The petulant, spoiled 80s brat doesn’t really believe her, much less want to help her, but is persuaded when she offers to tell him what happened to his parents if he does. Together they seek out The Red Dragon, a Welsh member of Cloud 9, but the Red Dragon is now plain Siadwell, and he is constantly pickled, and Mandala, a Cloud 9 survivor with powerful mental abilities, who became a 60s transcendental hippy, but has now gone in the other direction and become a golden boy of Thatcher’s Tory government as MP Peter St John. St John refuses to believe them or help, but events may force him to change his mind, as the new Masterman appears on the streets of London…
And I won’t go any further on the plot for fear of ruining it – I know a lot of readers will have encountered this story many years ago, but it will still be new to quite a few and I don’t want to spoil it. It is fascinating to look back at this decades on, especially in the light of later work as Morrison moved from fan-favourite at 2000 AD to being an international comics god. Many of the approaches and ideas behind Zenith would be developed and mutated into even more compellingly weird and wonderful shapes for his later work – with that handy beast Hindsight it is particularly interesting to look at Zenith again in light of what Morrison would do with series like the remarkable The Invisibles, for instance.
Not content to simply serve up superheroes even at that early stage in his career, Morrison creates alternate timelines and dimensions, hidden histories, Lovecraftian multi-dimensional beings (who are behind the whole creation of superbeings for their own dark agenda), a serious questioning of accepting authority unquestioningly (see where that dutiful approach got poor Maximan, after all) or taking it as read that the world is at it appears but instead delving behind the curtains of reality to show there is far more (shades of both Lovecraft and Moorcock and more), all ably assisted by Steve Yeowell who crafts some lovely, clear black and white art (although Brendan McCarthy worked on the early designs for the series), rendering a wide variety of scenes, from WWII battlefields to 1980s London to the innards of a hideous dimensional being with equal grace and style.
In some ways this has remained a timeless tale of a young, hungry writer getting to let loose with some of the ideas that had been fermenting in his brain, getting to stretch himself and his concepts of not just what storytelling could be but what you could so with the comics medium, something Morrison has pretty much continued to do throughout his career, frequently altering, changing, mutating both his approach and what you can do with the paper-based artificial reality of a world of comics, and it is a pure pleasure to see him again here at that early phase of his career, letting loose with those ideas and developing them.
In other ways though there are a number of elements which remain very much of their time, remain very 1980s, from the spoiled, selfish me-me-me generation epitomised by Zenith to some serious digs not just at the age-old British establishment but specifically at Thatcher and her government (one of the returned Many-Angled Ones seeing the former hippy turned right-wing Tory MP Peter St John remarks to him casually oh yes, we have many allies among you, inferring just how far some on the right would go for power). Those elements are still amusing to those of us old enough to remember the era, they probably don’t mean as much to younger readers encountering this for the first time. But those are only minor elements of the tale, and all tales will have some reflection of the era that shaped them, after all.
But the main story and concepts remain powerful and compelling, and while superbeings behaving badly or the idea of WWII era super-soldiers is not new, Morrison created a very British, cynical, take on superheroes and what it would be like if they actually existed, and fused this superhero and science fiction approach with horror elements to create something remarkable and magnificent (and sometimes some nice humorous observations – such as how do you get from A to B when you fly? Just having the power to fly doesn’t mean you know where you are going in the air, something I’d never thought of about superheroes till Morrison cheekily worked it in, and when you see it you think of course, why didn’t I think of that before??). A fascinating work in its own right, a ‘lost’ classic of Brit comics now finally available again and an essential part of Morrison’s considerable oeuvre that you have to have on your shelves. Welcome home, Zenith.
this review was originally penned for the Forbidden Planet blog